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how to get my own car ingame?

Posted: Mon Dec 27, 2010 11:03 am
by ettieapple
i made my own "car", but it won't work ingame.

the car stays in the selection screen but when i want to race, mm2 crashes and i see only a black screen.

please help my :(

i used zmodeler2 to make it.
ps. i would put a screenshot but i dont know how to do that
:oops:

Posted: Mon Dec 27, 2010 12:26 pm
by whoami
To put a screenshot, press "PrintScreen" and minimize the game.
Then open up MS Paint and press Ctrl+V to paste. Then save it and upload it.

Posted: Mon Dec 27, 2010 1:57 pm
by ettieapple
and how to upload it here?

and have you got an answer to my problem :?:

Posted: Mon Dec 27, 2010 3:45 pm
by Triple_X
first of all you need to finish the car with zmodeler 1 (export it .pkg) , cuz zmodeler 2 doesn't support the .pkg format

probably this is the problem

Posted: Mon Dec 27, 2010 4:07 pm
by ettieapple
ah, thanks :oops:

Posted: Mon Dec 27, 2010 4:13 pm
by Triple_X
save the 3D model as OlD Z3d file in zmodeler 2 and open it in zmodeler 1 this way you wont loose the materials in material editor and you'll have a right UV Mapping ;)

Posted: Mon Dec 27, 2010 6:07 pm
by ettieapple
ok, now i made a car with zmodeler1, but when i put the car ingame the loading bar stucks :cry:
and when i put it out the game, everything works normal

Posted: Mon Dec 27, 2010 6:17 pm
by StanOfGB
Your car isn't made properly.

Posted: Mon Dec 27, 2010 7:17 pm
by ettieapple
i checked everything but i cant find any problems

Posted: Mon Dec 27, 2010 7:34 pm
by Zac4084
Could you upload the Z3D + AR?

Posted: Mon Dec 27, 2010 8:41 pm
by Franch88
Your own made car has some problem with other files I guess, if the game is able to load it while first loading and you can select and see the model in the vehicle selection menu there shouldn't be anything wrong with the model converting and .pkg file exporting. But, how have you really done this if you've used ZModeler 2? It doesn't support MM2... And why exporting it with ZModeler 1, the only possible way, now let crash the game?
A screenshot won't help, you need to upload at least the .ar file to let it do checks, so we'll also see what you've really done...

Posted: Mon Dec 27, 2010 9:29 pm
by dummiesboy
If it crashes when loading the city, that means it's an issue with the bound for the car, or it's just flat out missing. Make sure you have a bound.

Posted: Tue Dec 28, 2010 11:02 am
by ettieapple
the loading bar stucks on the loading screen of the game, not when the city is loading. and i have made a bound

i saved the car as an old z3d file, used the AUD and TUNE files from another car, made it as an AR. file and put it in the mm2 folder.

i saw there came no files in the BOUND and GEOMETRY folders automatically when i used zmodeler2.
when i used zmodeler1 there will came files in, but the whole game wouldn't load anymore

in the selection screen you could only see the name of the car and not the car self or the JPG things.

how do you upload things to here?

Posted: Tue Dec 28, 2010 12:19 pm
by ettieapple
ok, i dont know what on earth i have changed, but now the game loads again until i want to drive. the problem is the same as in the begin. you can see the cars name, but no preview or the JPG things.

there are files in the bound and geometry folders. i think i forgot an important thing.

Posted: Tue Dec 28, 2010 1:27 pm
by dummiesboy
Ok, I know the problem now. First of all, make sure all files have the same basename. For example, mycar.info, mycar_dash.anode, etc every file except textures and sounds need your basename.
When you make sure all of that is good, open the info file with notepad and make sure the basename category at the top has the same name as your files. With my example, you would put mycar in that section.