Thanks to Sajmon, as he said me about the excellent 3D Ripper DX program, I just found awesome things. The first game, on which I tried it was Test Drive 5. Just did a capture, and received a partial rip of Moscow!
I`ll try to rip out another cool stuff, as I`m pretty sure that nobody tried yet to rip the Moscow for MM2?
PS
I`m going to try at ripping even things from Hot Pursuit at when it will be released
Ripping out stuff from various games
with 3D Ripper DX
- RacingFreak
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Ripping out stuff from various games
Last edited by RacingFreak on Tue Nov 02, 2010 4:45 pm, edited 1 time in total.
- RacingFreak
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Of course yes. Even the UV map works fine:Sounds great, anyway I think I remember there are NFSS3/4 tracks remade for World Racing 2, with a bit better textures, so you can try use these
I just need to find out catch a better sight, because the capture depends of where you car stays, e.g. I captured it with from the normal camera, but the normals of course, are fixable.
- RacingFreak
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I just had taken an capture when playing Test Drive 7:
As it is impossible to rip them from game`s compressed archives.
Here`s also the Dodge Viper extracted altogether:
Looks awesome for me! I`ll try to release it as test car release soon as it wouldn`t be hard, because the parts needs only to be merged
As it is impossible to rip them from game`s compressed archives.
Here`s also the Dodge Viper extracted altogether:
Looks awesome for me! I`ll try to release it as test car release soon as it wouldn`t be hard, because the parts needs only to be merged
- RacingFreak
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I think it`s called Test Drive Overdrive. And btw, I`ve been amazed from the quality of the models in it. I`m seriously thinking of converting some cars like the Toyota Supra and the Lotus from the 1st and 2nd pictureRofl TD looks like a bit to MM2
BTW, what's the real name of this TD7 ? I know only TD4/5/6/Off Roads plus the last, Test Drive Unlimited serie.
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So this 3D Ripper DX program can rip models from any game (more or less)? Why have I never heard about this program before?
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- RacingFreak
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Well, I`m not sure, but I think it can rip from the newer games (mostly from Atari). I think it could rip without problem Driv3r, DPL TDU or even games using DirectX 6/8/9 for engine.So this 3D Ripper DX program can rip models from any game (more or less)? Why have I never heard about this program before?
But actually it just captures an scene from the game, and depends on what you see, when loading in 3DS Max you will be getting full copy of it. Unfortunately, it`s needed to guess it`s settings to load it correctly (sometimes the whole scene loads stretched out).
Even, it`s very useful and as texture ripper, although it may not capture models (like in 3D Driving School).
- RacingFreak
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If you are talking to the Moscow rip, yes, except I didn`t pictured it in 3D Studio, but in Zmodeler, where the texture needs to be applied all by one. But for TD7`s settings, the last options works excellent, except in few situations, like when I`m loading a scene from the menu, I need to guess the setting, to load model properly.Is the FOV is correctly set when you import a 3DR mesh ?
That's fine.
When the 3DR import is done, and after having loaded required materials, you can export the whole scene to ZM by using a script made for GTA. It allows you to export as DFF that you can import it then, from ZM1.
The best way is definitely the OBJ format but only ZM2 support it, unfortunately this version isn't free.
When the 3DR import is done, and after having loaded required materials, you can export the whole scene to ZM by using a script made for GTA. It allows you to export as DFF that you can import it then, from ZM1.
The best way is definitely the OBJ format but only ZM2 support it, unfortunately this version isn't free.
- RacingFreak
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