Converting Psdl back into 3ds?

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Converting Psdl back into 3ds?

Postby mtx_devitt » Sun Sep 05, 2010 1:58 am

How do i do this? thanks

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Postby Franch88 » Sun Sep 05, 2010 2:12 am

Isn't possible convert a PSDL terrain directly in 3DS format. However, with MM2 City Toolkit program is possible export it in .ase file format. I know that this file format is supported by the 3D graphic program 3ds Max, so just import it with this program and then export it to the common .3ds file format.
However, remind that the got 3D model absolutely isn't like the one required by MM2 City Toolkit for the cities generating, so isn't without the objects for the sidewalks, etc. Simply it has a simple look.
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Postby mtx_devitt » Sun Sep 05, 2010 2:20 am

I did try that but 3DS max wont import that file type =/ , i'll have a search for a patch

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Postby HummersRock » Sun Sep 05, 2010 2:48 am

Yeah, it won't work with 3DS Max. At least, not for me (either it wouldn't import the ase file, even though it supported ase, or the exported 3DS was empty/corrupt). So what I did when I wanted to remake some of my tracks was:

I had MM2City Toolkit export the psdl to an ase file. Then I used Blender to import the ase file. From here, from my experience, you cannot export to a 3DS file. I tried that along with one or two other file formats supported by Zmodeler. The only one that worked was the lightwave format.

When I imported it into Zmodeler the track wasn't quite right. I think it was inside-out and backwards. It can very easily be fixed though--just use the appropriate tools, such as mirror, reorientate, etc.

Oh, and when I last used Blender it was not capable of importing ase files. I had to do a quick Google search to find a plugin that added support for ase.
Last edited by HummersRock on Sun Sep 05, 2010 2:49 am, edited 1 time in total.

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Postby mtx_devitt » Sun Sep 05, 2010 2:49 am

Ok i cant solve this , iv managed to get 3ds to load it in renamed to ASC and it loads all the onbjects but when it finnishes there gone....

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Postby mtx_devitt » Sun Sep 05, 2010 2:50 am

Ok mate ill give that a go thnks

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Postby Franch88 » Sun Sep 05, 2010 3:15 am

Never tried this thing because I haven't 3ds Max, and for me isn't neither so interesting since the got model isn't like MM2 City Toolkit requests to be made from where create the PSDL terrain, as already said.
Thanks for the info HummersRock, yeah, sometimes is needed a plug-in to give the support for a 3D file format with these programs.
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Postby mtx_devitt » Thu Sep 09, 2010 8:40 pm

This is a odd situation , I have got blender and the ASE scripts , does nothing atall =/

got one for 3DSmax and the loading bar showed all object names being found and when it finnished loading it all in ... nothing

Maybe mm2ctk is exporting it differently? no idea

but the one for 3dsmax required me to name it ASC

Anyone got more ideas?

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Postby HummersRock » Thu Sep 09, 2010 11:29 pm

Maybe you should try an older version of MM2 City Toolkit if possible.

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Postby mtx_devitt » Fri Sep 10, 2010 11:40 am

Not meaning to be rude , buit how would that work? surly the older mm2ctk is still going to export to ase?

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Postby HummersRock » Fri Sep 10, 2010 2:58 pm

Yes but it might work. I assume you are using the latest and it hasn't worked for you. When I did it for my tracks it worked and I was using an older version.

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Postby mtx_devitt » Sat Sep 11, 2010 5:37 am

Yeah true , there easaly could be a bug in this version.

I wish it could export 3ds XD

Guessing i can get the diff versions from mmarchive?

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Postby zoot » Sat Sep 11, 2010 1:35 pm

I have Version .32 beta. pm me for it. ;)
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