1973 Chevrolet K5 Blazer...my first scratch made car!
Before you move this thread, it's not for MM...yet...
- CarLuver69
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1973 Chevrolet K5 Blazer...my first scratch made car!
Should I convert this to MM2? Or are not too many people interested in low-poly models? This is only 252 vertices...
If you're interested, this is the car I based it off of (and used textures from): https://jalopnik.com/5462857/1973-chevro ... gallery/10
I made the back texture using some clever photoshop techniques. I like doing that kind of stuff, you know?
Comments please!
- Silent1Unknown
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- CarLuver69
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I would have loved to make the wheels a simple cylinder object, but Driver is pretty retarded when it comes to chassis'. The wheels aren't unique for each vehicle, they all use the same wheel. It's this weird object with a cylinder in the middle, and 2 planes on each side (which then turn into round objects due to transparent wheel texture).
Modding is just barely taking off in Driver. We're still waiting for a working Vertex Patch, which should boost our vertex limit from 256 to 6,000 and greater.
Modding is just barely taking off in Driver. We're still waiting for a working Vertex Patch, which should boost our vertex limit from 256 to 6,000 and greater.
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- CarLuver69
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Guys, I know the best way to go is to use a cylinder wheel, no need to tell me that! TRUST ME, if Driver supported unique wheels, I WOULD DO THAT!!
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- CarLuver69
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Doesn't MM2 traffic need to have different paint jobs? I could try to make multiple colors...I mean gosh, if I can make a back view using photoshop, why not multiple colors, LOL. The one part I will definitely get lost on is adding multiple paint jobs, linking to multiple materials, and of course...ZModeler...*cringes*
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- Silent1Unknown
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MM2 traffic cars dont necessarily need multiple paintjobs. Just check Carking's traffic mod available on this website.
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- CarLuver69
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Quads have to work both as player and traffic cars in MM2, it's made like any other vehicle, that isn't a problem.
If the game crashes when you go to select a vehicle isn't said that the cause is given by your traffic mod making attempting. There's also to see if everything with PKG and files is ok, you should let it check to someone. A member of 44 polygons for the BOUND object is appropriate, better don't exceed 100 polygons for it.
If the game crashes when you go to select a vehicle isn't said that the cause is given by your traffic mod making attempting. There's also to see if everything with PKG and files is ok, you should let it check to someone. A member of 44 polygons for the BOUND object is appropriate, better don't exceed 100 polygons for it.
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- Silent1Unknown
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Quads shouldnt be a problem, MM2 should break it down.....wait, WTF? How do you have quads if your're using ZM1.07b, which is the only program that can export to pkg?
Anyway, make sure all the objects (wheels, shadow, lights....etc) have all LODs (H, M, L, VL). Center also all the objects axis.
Anyway, make sure all the objects (wheels, shadow, lights....etc) have all LODs (H, M, L, VL). Center also all the objects axis.
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