Weird Question......

Car Tailights Problems

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agustin26
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Weird Question......

Postby agustin26 » Sat Jul 17, 2010 1:50 am

When i hit the brake the tailight looks white.
i asigned the texture in materials editor
and in zmodeler looks FINE
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Postby aaro4130 » Sat Jul 17, 2010 2:15 am

Check :

material doesnt have : tlightglow1, instead of tlightglow0
texture is in folder
UV assigned
if texture is RLE compressed
bad texture name
other texture name conflict
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Postby agustin26 » Sat Jul 17, 2010 2:16 am

All in order :(
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Postby Franch88 » Sat Jul 17, 2010 2:21 am

This problem can happen to who uses the same texture for more than one material. Just assign only one materials for both the tail lights objects/polygons groups (for example, one material with the red glow texture for the objects TLIGHT_H and BLIGHT_H).
This problem has been already discussed before to who has got it. An important thing to remember is this: never use the same texture for more than one material, and if more objects/polygons need to use the same texture, select them and assign only one of the material with the texture to use for them. Then is needed to delete the other materials with the same texture, because they got unused.
However, you've already asked about this problem, here the topic...
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Postby dummiesboy » Sat Jul 17, 2010 4:05 pm

I've found out that you can use the same material more than once, as long as there is at least one material between them.

This will work.

Code: Select all

taillight1 body1 taillight2
This wont.

Code: Select all

taillight1 taillight2 body1
I hope this helps! :)
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Postby Zac4084 » Sat Jul 17, 2010 4:12 pm

Weird, I always used one for all the lights for a car, don't know if this works, I just had the same material name in ZM. I just copy them, but I'm trying to just remap all to one or the MM2CT way.
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Postby Franch88 » Sat Jul 17, 2010 7:34 pm

I already know that Dummiesboy, I do that for some my conversions to use the same texture setted both with and without reflections, but not always works; for example, the order of the textures in the .pkg file isn't always the same like the ZModeler materials, some textures get kinda moved and/or the multiple used ones get indeed used only once. Your example has some errors too, you haven't to write the numbers for the taillights name, those names have to be the ones for the texture files, and not for the ZModeler materials, ignored when the model is exported in PKG. You can use any name you want for a ZModeler material.
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Postby dummiesboy » Sat Jul 17, 2010 7:40 pm

Yeah, I meant the material names in ZM. And I'm not sure why it sometimes doesn't work for you, because it always worked for me.
Since you didn't mention what I said, I figured I'd give him one more thing to try.
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