hi this is my post of convertions or scratch made cars for mm2
this is the first convertion one
toyota supra modified
https://www.mm2x.com/modules.php?op=modload ... erby=dateD
dont have breakeable parts
from gta sa
sajmon's dash improved by me with his permission with night version
hard to overturn
3d interior and recomended with riva reflection mod 3.1
and this one
240sx Drift Edition
https://www.mm2x.com/modules.php?op=modload ... erby=dateD
note look at the engine xd breakeable hood ^^
mid poly model
drift tune
breakeable parts
3d interior
and
good drift tune
this one have 2 bugs:
shadow
and
fail bound
i will fix it
remember im n00b in this.
judge it [/img]
::.:.::.Agus's Cars.::.:.::
Agustin Cars For MM2
::.:.::.Agus's Cars.::.:.::
Last edited by agustin26 on Wed Jul 06, 2011 11:31 pm, edited 6 times in total.
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- HummersRock
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- HummersRock
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I've never seen a bound like that before. Have you tried remaking it? A bound object should be a simple box/rectangle and as low poly as possible. Use the geometry toolbar to easily create a box, then resize as needed.
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- Franch88
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Nice car choices, they're classic Japanese sport cars, and are often welcome.
Good result in-game, obviously there's a lot to fix, like the headlights textures. The BOUND object looks ok, it hasn't too much polygons (is suggested that it doesn't exceed at least 500 polygons to don't have game crashes when the car hits walls and objects).
PS: see to set better your posts, and give precise info about the origin and models authors.
Good result in-game, obviously there's a lot to fix, like the headlights textures. The BOUND object looks ok, it hasn't too much polygons (is suggested that it doesn't exceed at least 500 polygons to don't have game crashes when the car hits walls and objects).
PS: see to set better your posts, and give precise info about the origin and models authors.
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- HummersRock
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Sometimes the game crashing when you run into an object/wall/sidewalk is caused by some files in the ar file. Remake the entire ar file, taking files from mm2core. That should solve it.
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- Franch88
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To solve this problem with the headlights objects, make sure to have centered the axis of all the objects in ZModeler before export. If you've already done this and is really that the headlights objects don't have their axis centered, in a new ZModeler scene import the previously exported .pkg file, fix the materials where needed, center the axis of all the objects and do exporting.
This model looks more like one from a NFS game.
This model looks more like one from a NFS game.
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