Radu-Cristian's Projects

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matt1314
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Postby matt1314 » Sat Mar 20, 2010 11:50 am

Really nice work there, keep up the fast work! :)
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Franch88
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Postby Franch88 » Sat Mar 20, 2010 7:25 pm

Good interiros and steering wheel. The rim is good too. Keep up the nice work. :)
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Radu-Cristian
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Postby Radu-Cristian » Sat Mar 20, 2010 9:24 pm

total of 12.097 poly for body
total of 1.721 poly for a wheel
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[img]https://img186.imageshack.us/img186/7841/sharonicasig.png[/img]

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Postby Franch88 » Sat Mar 20, 2010 9:30 pm

I guess that now it's finished. :wink: Cool model and very nice work; very nice headlights. :)
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Silent1Unknown
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Postby Silent1Unknown » Sat Mar 20, 2010 9:56 pm

Yea, those headlights look amazing. Good job on this car. :)

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Postby Triple_X » Sat Mar 20, 2010 10:32 pm

Nice work. Yeah i like them too make the little ones blue it will really look awesome like the blue from the rivas mazda :D
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Postby Zac4084 » Sat Mar 20, 2010 11:10 pm

Amazing work!
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StanOfGB
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Postby StanOfGB » Sat Mar 20, 2010 11:37 pm

Wow that was quick! Nice car

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Radu-Cristian
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Postby Radu-Cristian » Sun Mar 21, 2010 2:28 am

i have some problems.. some textures are not displayed correctly, somebody knows why?
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[img]https://img186.imageshack.us/img186/7841/sharonicasig.png[/img]

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Postby StanOfGB » Sun Mar 21, 2010 3:50 am

Looks like they are saved with RLE compression. Re-save textures with auto-detection

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Postby Radu-Cristian » Sun Mar 21, 2010 10:55 am

Later Edit: all textures fixed,

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How can i make some materials to dont use chrome?
[img]https://img186.imageshack.us/img186/7841/sharonicasig.png[/img]

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Postby Zac4084 » Sun Mar 21, 2010 1:53 pm

You mean reflection? The most easy was is to go in ZModeler and set the material to 'unused' instead of glowing. They're other ways too. Looks really good ingame, great work.
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Postby Silent1Unknown » Sun Mar 21, 2010 2:27 pm

Looks great in game! Very good work.

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Postby Triple_X » Sun Mar 21, 2010 2:33 pm

it will be better if you make it lower
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Postby Riva » Sun Mar 21, 2010 3:47 pm

You mean reflection? The most easy was is to go in ZModeler and set the material to 'unused' instead of glowing. They're other ways too. Looks really good ingame, great work.
This step doesn't work from MM2, it's only for NFS and ZM "rendering".

If you want to remove reflections from some parts, you must use MM2 City ToolKit (available from here, then start it and choose "File Browser" from the Tools menu. Select the car path, open GEOMETRY, select the *.pkg, now click on "Shaders Editor", you're now able to set for each material, the shininess value (63 by default, personally I'm using 128 for glass parts, 192 or 255 for the main body paint, especially if this one is free from defaults).

It works if you're using the same prefix and an easy name for each material/texture, otherwise you should edit these values manually, one by one.

The car looks really nice in-game. If you're interested by some improvements (MM2 version, ZM renders) let me know.
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