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Posted: Wed Apr 10, 2013 1:46 pm
by e-cobra
Those are photo-realistic stunning renders, great job! :o

Posted: Fri May 17, 2013 4:34 am
by hastantyo
Truly complicated project. :?

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Regards, Hastantyo.

Posted: Fri May 17, 2013 4:55 am
by jorge14
Looks awesome man, very nice work :D

Posted: Fri May 17, 2013 8:32 am
by sajmon14
I've seen those on your facebok, nice ones!

Posted: Fri May 17, 2013 10:12 pm
by Franch88
Beautiful renders, they're impressive. Great work with making the scene, but some building elements like the vegetation and all its textures haven't a realistic look, unlike the cars. The front mask of the Honda Fit haven't to get any reflection.
I assume that you haven't made any of the models and the textures, you're only composed the scene, put the cameras, set the rendering options and so on. Maybe this Alex is the author of the buildings.

Posted: Sat May 18, 2013 4:40 am
by zoot
Asphalt looks very tiled. Buildings could use SSAO to look nicer :)

Posted: Fri Jun 07, 2013 12:57 am
by zoot
If you remember the car I designed, I modeled it.

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Posted: Fri Jun 07, 2013 1:03 am
by Franch88
Very good work, great have succeeded to reproduce in 3D your car design concept. :wink: This would be kinda a dream for me...

This is the appropriate topic for 3D modeling and rendering works in general.

Posted: Fri Jun 07, 2013 1:48 am
by jorge14
Beautiful! :D

Posted: Sat Jun 08, 2013 5:16 pm
by hastantyo
Wow, great model mate! :D :D I've also make some new renders.

#1. Static render, MR Daylight system, Noon.
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#2. Static render, MR Daylight system, Evening.
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#3. Static render, MR Daylight system, Morning.
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#4. Animation renders.
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Those 3D Scene models are from the game UKTS. And the car from Forza 4 (Ripped by Riva).

Posted: Sat Jun 08, 2013 6:38 pm
by zoot
I'm terrible at lighting and materials. Do you mind sharing details/images of your lighting and material setups, such as the car paint, and where the light is, intensity, etc?
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Posted: Sat Jun 08, 2013 10:27 pm
by Franch88
Cool renders Hastantyo, that's real photorealism. :o :D That's a much better scene than the previously used one.

Posted: Sun Jun 09, 2013 3:19 am
by jorge14
BEAUTIFUL, THIS IS AWESOME AWESOMEEE!!!!!!!!!!!!!!!!!!!!!!!! 8O :D :D :D

Posted: Sun Jun 09, 2013 3:22 am
by hastantyo
Thanks a lot Franch! :D Yea, I've figure it out how to make a new 3D scene. :)
I'm terrible at lighting and materials. Do you mind sharing details/images of your lighting and material setups, such as the car paint, and where the light is, intensity, etc?
First of all, what engine render that you've used to render? Default Scanline Render? Mental Ray Render? Or Vray render? Because each engine render have different materials shader which supported for direct engine render for giving best result. Including the light shader ofcourse. :) Tell me your engine render first, then I'll guide you how to set the light and material effects. :)

Posted: Sun Jun 09, 2013 3:23 am
by zoot
Thanks a lot Franch! :D Yea, I've figure it out how to make a new 3D scene. :)
I'm terrible at lighting and materials. Do you mind sharing details/images of your lighting and material setups, such as the car paint, and where the light is, intensity, etc?
First of all, what engine render that you've used to render? Default Scanline Render? Mental Ray Render? Or Vray render? Because each engine render have different materials shader which supported for direct engine render for giving best result. Including the light shader ofcourse. :) Tell me your engine render first, then I'll guide you how to set the light and material effects. :)
I'm using the default Scanline renderer.