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3D renders
Posted: Sun Nov 15, 2009 11:05 am
by hastantyo
could you believe this?
-wireframe
-after Rendered
*click image to view full size*
Posted: Sun Nov 15, 2009 2:14 pm
by Zac4084
Nice pictures you found.
There's many, some even tricked to be real car pictures. ZM doesn't have a engine, so the best thing to do is edit it in 3D view.
Sure its hard to render in 3DS Max, it took me 2hrs to get a pic.
Here is a really nice engine. But I could never get something in it..
So nice.
Posted: Sun Nov 15, 2009 8:26 pm
by Silent1Unknown
Nice render, Hastantyo. Did you make it? I guess its from Blender, a very good free modeling and rendering software.
Zac, what is the bodykit on that Ferrari 599 GTB. It looks awesome and now I want to make it.
Posted: Sun Nov 15, 2009 9:34 pm
by StanOfGB
@ Silent, I think that is a Novitec Rosso kit on a Ferrari 599. This car is going to be available for GTA4
Posted: Wed Nov 18, 2009 1:11 pm
by hastantyo
@Zac: thanks for participate!
ya, to make a Render is very hard, we need a very good PC Spec for best result.
@Silents: its not from me, and its not from "Blender" too. could you see the signature on that pic? its was made by indonesian people, my friends offcourse. in my state, we had a comunity so show a 3Ds max projects in render plus the wireframe. so, i just want to share it in here. no problem right?
more:
-wireframe
-after rendered
sorry if the pics are too big, enjoy!
Posted: Sun Nov 29, 2009 3:57 am
by Zac4084
I just had to post these here-
I was going thru deviantart and found these extremely nice renders.
https://olivv.deviantart.com/gallery/?11569462#Vexels
https://dangeruss.deviantart.com/gallery/#_featured--2
This guy designed the Forza 3 Box!
Look how close the details are..
FINALLY a model I like. I thought these were real life photos.
100% scratch, on the Benz "64 hours working time".
Try to guess how many polygons..
Enjoy.
Posted: Mon Nov 30, 2009 3:22 pm
by Riva
Posted: Mon Nov 30, 2009 10:10 pm
by Franch88
Cool renderings, great details and awesome work.
I remember those very nice renderings Riva, they're by C
Posted: Tue Dec 01, 2009 7:35 pm
by Riva
Unfortunately we can't convert them
Some of his work (250 or 300k polies) was released to Mafia
Posted: Thu Jun 09, 2011 11:57 am
by hastantyo
Posted: Thu Jun 09, 2011 2:00 pm
by Triple_X
coool
i first thought it was vinyls on that gray honda , lol then i notice it was the reflection of the yellow on
really awesome
keep up
Posted: Thu Jun 09, 2011 7:38 pm
by Franch88
Very nice renders. The reflections on the cars could look better if the model was high poylgons.
Posted: Sat Jun 11, 2011 4:23 pm
by hastantyo
Thanks.
Yeah, maybe the Developer made it "simple" to reduce the size of the file, so they made the poly's so simple, but gives a nice looks.
Anyway, this is more renders I've made some days ago:
Western Star (Added new scene original from the game):
#too shiny reflections?
Honda Fit (Improved scene, light, effects, and texture):
Western Star - Road Train (from 18 Wheels of Steel Extreme Trucker game), scene made by me:
Mack Vision Road - Train (from 18 Wheels of Steel Extreme Trucker game), scene made by me:
Untextured:
There's some version, difference from the lights placement effects:
#which one is better?
More coming soon.
Posted: Sat Jun 11, 2011 9:18 pm
by Franch88
Cool new scenes, the reflections are ok for me, great the chromes. In the Western Star scene the reflections are too much probably. About the last scene renderings, I find the last one the best, because the lights fit more the morning look sky.
Thanks.
Yeah, maybe the Developer made it "simple" to reduce the size of the file, so they made the poly's so simple, but gives a nice looks.
Really isn't so, the FM3 game models ripped by Riva are the ones with lower polygons than the main one, to be convertible for MM2. The higher quality models have more than 100.000 polygons, and they're perfect for rendered scenes.
Posted: Mon Jun 13, 2011 3:19 pm
by hastantyo
Wow, really?
I'm a bit curious too while took some FM3 models ripped by Riva, I feel the polygons are not too much as I imagine. Because I see a lot of FM3 pictures, the models looks very detailed, with perfect reflections.
About the last render, yeah I'm prefer the last one too. But, the light effects need to be improve.
Anyway, its not "morning" sky, it was "sunset_cloudy" originally from its game.
Here is some improvements of my recent renders:
Honda Fit (Improved shadow, lights effects, specular, glossiness, textures, and reflections)
Before:
After:
click here to view original resolution: 1366x768 pixel. Render time: 3 hours 48 minutes.
Untextured:
The "normals" still messed up in some areas.
Mack Vision - Road Train (Improved shadow, lights effects, specular, glossiness, textures, and reflections)
Before:
After:
https://api.ning.com/files/u3PNU1edhjr9i ... dTrain.png
direct link to view original resolution: 1920x1080 pixel. Render time: 4 hours 21 minutes.
Is the shadow still too hard, or less? Better looks?
More coming soon.