Release new versions of Bugsaga Mod?

Bugsaga Mod V3 released

<t>V2, Ultimate bugsaga for download?</t>

Yes, release it.
42
86%
No. Its waste of time.
3
6%
Only V2/Only Ultimate
4
8%
 
Total votes: 49
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MidtownMadness
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Postby MidtownMadness » Fri Nov 19, 2010 4:52 am

When are you releasing BugSagaV2?
I tested out BugSagaV1 and when I
saw those Rocket Cars and went
8O 8O

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LTV_boss
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Postby LTV_boss » Fri Nov 19, 2010 4:32 pm

When are you releasing BugSagaV2?
I tested out BugSagaV1 and when I
saw those Rocket Cars and went
8O 8O
Probably, the final version only next year (february maybe) but i will be giving some betas this december holidays to those who want to test it.
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sajmon14
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Postby sajmon14 » Fri Nov 19, 2010 5:00 pm

Good idea to release it on 2nd LTVclan birthday :wink:

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MidtownMadness
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Postby MidtownMadness » Fri Nov 19, 2010 7:44 pm

Sounds Good! Keep me posted!

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LTV_boss
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Postby LTV_boss » Sat Nov 20, 2010 7:20 pm

Good idea to release it on 2nd LTVclan birthday :wink:
Would be cool, i must hurry up :lol:

About the different playable car types i have done so far (and this is what ive been working on more till now) i can list them here, just for the curious people. Try to guess what each one does. 8)

TYPES SO FAR/(VEHICLES SO FAR FOR EACH TYPE
-fluctuation (4)
-elastic (1)
-vanish (1)
-rocket (4)
-rocket perfect (1)
-inertia (3)*
-frustration (1)
-cruiser (5)*
-nos (1)*
-spinning (2)
-spinning2 (1)*
-outtaworld (1)
-falling (1)
-multi (1)
-rocket slide (1)
-pingpong (1)
-massive (1)*
-inervanish (1)
-hack (1)
-crazy (1)
-inerinsane (2)
-inerbounce (1)*
-protobounce (1)
-stunt (1)*
-airbouncer (1)*
-planetar (1)
-airspinsh (1)
-protoalien (1)

*- indicates those which are somewhat drivable. Im trying to make all vehicles the most drivable possible :oops:
More types and vehicles to come.
Last edited by LTV_boss on Thu Nov 25, 2010 12:23 pm, edited 3 times in total.
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dummiesboy
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Postby dummiesboy » Sat Nov 20, 2010 7:23 pm

Some of those honestly sound interesting, I may try it eventually. :P
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LTV_boss
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Postby LTV_boss » Sat Nov 20, 2010 7:41 pm

I added a * in the last post marking the car that are drivable :lol: .

BTW i can also add a list of the patches so far.. they are used for personalize the madness, disable/enable features and prevent bugs:

-Cop
-CopSF
-Impact
-Multicup
-OTW
-Ped
-Simpleped
-Stunt2
-Stunt
-Traffic
-Water
-Weird2
-Weird

PS: thats good DB, specially if that means you will have to remove ur rev4 from ur mm2 directory while u try it, due to epic compatibility problems :biggrin:
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zoot
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Postby zoot » Sat Nov 20, 2010 8:20 pm

Cool! Can't wait for it!

PS: LMFAO @ your sig LTV_Boss.
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LTV_boss
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Postby LTV_boss » Sat Nov 20, 2010 9:18 pm

Hehe carking dont tell me that u pressed it :twisted:

From now on, i will try and only make vehicles that are weird only when u want them to be weird. Most of the types already made are pretty fun, and have different behaviours if used on cruise or if used on race, but one cant do much with them... they probably will be used only 2 or 3 times.

Im also thinking of adding some kind of support to destrcution derbies to promote these less used types of cars.

Other thing i wanted to fix, is the common "out of map" which in multi can be a problem. I hope i can find a solution to it like a STRONG barrier or system :lol:
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zoot
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Postby zoot » Sat Nov 20, 2010 9:23 pm

Other thing i wanted to fix, is the common "out of map" which in multi can be a problem. I hope i can find a solution to it like a STRONG barrier or system :lol:
Cool thing to make a barrier. :lol:
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LTV_boss
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Postby LTV_boss » Sat Nov 20, 2010 9:31 pm

I have 3 ideas, but i dont know if they are possible to make, and if they work..

PS: that was your 600th post :P
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zoot
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Postby zoot » Sat Nov 20, 2010 9:32 pm

I have 3 ideas, but i dont know if they are possible to make, and if they work..

PS: that was your 600th post :P
YAY! 600 posts. :lol:

Anyways, what are the ideas?
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LTV_boss
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Postby LTV_boss » Sat Nov 20, 2010 9:37 pm

1)Invisible, common wall all around the map.
2)Wall "made of heavy-weight props/objects" around the map.
3)Wall with water properties (not sure) so game, instead of stucking u out, will replace u in map, like when one goes fishin.
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dummiesboy
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Postby dummiesboy » Sat Nov 20, 2010 9:48 pm

That 3rd idea is brilliant! :o Good luck doing that.
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zoot
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Postby zoot » Sat Nov 20, 2010 10:14 pm

The first and second are possible by placing objects with a transparent material in mm2ct. The third one might be kinda hard.
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