Page 1 of 3

Dragmadness V1

Posted: Mon Sep 28, 2009 1:38 pm
by LTV_boss
Hi everyone, just making topic for this mod that is making me work hard XD. i will make some description:
-New drag races (lots) with opponents.
-new draglooking paints for every car.
-repainted dashes with a racing aspect.
-new sounds.
-new mechanics.
I started this mod because im bored of default races, and need something new for multiplayer ^^.

First pics:
Image Cop's Fresh Motion paint.

Image Cab's BlueRainbow paint.

Image Roadster's Funky green.

Image Roadster's Racer Silver.

Image Audi's dash

Image F-350's dash

Image GT's dash.

This mod is about 60/70 % made, so these are only a little example of all i made.

Posted: Mon Sep 28, 2009 4:26 pm
by matt1314
Very nice mod and great idea! :D

Posted: Mon Sep 28, 2009 7:51 pm
by Franch88
Keep up the nice work, it's becoming an original mod. :)

Posted: Mon Sep 28, 2009 8:05 pm
by Riva
Nice ideas. lol @ Mustang dash :D

Posted: Mon Sep 28, 2009 9:15 pm
by LTV_boss
thanks guys :D i will work really hard on this. Will upload some new pics soon, but not so much, because im now making races. Not so much to tell about races XD

Posted: Sun Nov 01, 2009 12:57 pm
by LTV_boss
I'm havinng a difficult time with this.. i just CANT make the opponents work good :( they start running in circle after a while, and when i use the same car for 2 races in a row, the opponent appears without wheels, and stuck in middle air 8O I really need help, because this mod without opponents is boring in single player. :?: :?:

Posted: Sun Nov 01, 2009 4:14 pm
by wilder
This problem happened one time to me , When i tried to make a race
I don't really remember how did i do . But i think that i remade all the *opp file . Than i solved that problem

Posted: Sun Nov 01, 2009 4:52 pm
by LTV_boss
ok i ll try do that, thanks. :idea:

Posted: Sun Nov 01, 2009 8:02 pm
by Franch88
You have to set the files for each opponent with the new values for their path moving, otherwise their behavious will be weird. The files to edit are the .opp ones, and the values to use should be taken from the .bai file, but seems that you can set them how you want, but the cars have always to stay on the roads, because they're used to control the opponent (and also cop) cars. I explained something about this in this post; the values to edit are the first three for the point position, and the forth one to keep the cars stopped only for the first row, that's about the starting check.
Good luck with making this original mod. :wink:

Posted: Tue Nov 03, 2009 6:29 pm
by LTV_boss
Thanks Franch im trying to do it :D

BTW here are the paints i did for the bus:
Image Nightmare
Image Nightmare
Image Distorted Time-Space
Image Distorted Time-Space
Image Cyan Control
Image Cyan Control
Image Color Aid
Image Color Aid
Image Color Aid
Image Dash

Posted: Tue Nov 03, 2009 8:44 pm
by Franch88
Weird and funny style for the new City Bus paintjobs, they're indeed buggy, good work. Good dashboards edits too. :wink:

Posted: Thu Nov 05, 2009 5:57 pm
by matt1314
Nice paints and dash. :)

Posted: Thu Nov 05, 2009 9:07 pm
by dummiesboy
LOL @ The Panic button.

Posted: Thu Nov 05, 2009 10:04 pm
by Zac4084
O.o Wow, lol some fail in a good way, good work... ;)

Posted: Sun Nov 22, 2009 9:09 pm
by LTV_boss
Image