New car! 1991 Nissan Silvia S-13 Tuned

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zoot
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Postby zoot » Wed Sep 23, 2009 12:51 am

got it ingame...


pics:

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Postby Zac4084 » Wed Sep 23, 2009 12:55 am

Good work. :) Add more details please. ;)
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Postby zoot » Wed Sep 23, 2009 12:55 am

thanks, need emblems
:D

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Postby Franch88 » Wed Sep 23, 2009 12:56 am

Looks good in-game, but some details can be fixed, and the shadow has to be more wide. The wheels seems to be the ones of your 1991 Nissan Silvia S-13 Tuned. There aren't logos, exhausts and mirrors.
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Postby zoot » Wed Sep 23, 2009 1:03 am

i need to still make those, franch :D

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Postby matt1314 » Wed Sep 23, 2009 9:47 pm

Looks pretty nice, man. Yeah, more details and it'll be great! :D
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Postby zoot » Fri Sep 25, 2009 11:03 pm

more progress! interior started. i have a prob with the night light textures. at night , they appear to be blue, but their white. does anyone know how to make it so its white? i am trying for more realistic lights.

problem:
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interior:
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interior2:
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Postby Franch88 » Fri Sep 25, 2009 11:10 pm

Good steering wheel, but flip the texture. Good luck in making the interiors. :wink:
Are you using the headlights objects? I don't see the glows. If you want to make the white part of the headlights texture look white at night (it looks blue because of the night time environment fog color), make a copy of the texture file and add _ni suffix at the end of the file name.
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Postby zoot » Fri Sep 25, 2009 11:13 pm

thats what i did, i made the daytime tex, then made a new one and added _ni to it. i am trying to make realistic headlights glows. instead of those glowball. :D

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Postby Franch88 » Fri Sep 25, 2009 11:26 pm

So you've already made the night copy for them, infact they look more bright. To make them completely white you have to edit the night texture copy.
The headlights objects automatically uses the default white glow texture. If you try to assign any different texture with any filename you'll always got the default white glow. If you want custom headlights you must make a kind of headlights glow mod, but the change there will be in any game car. Is always better make the headlights at night with the classic glows, because make them without using the headlights object won't give a so good result in-game, like the first screenshot lets a bit see.
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Postby zoot » Sat Sep 26, 2009 3:02 pm

i made the dash, does anyone know where to find or have some good textures for the dash? i cant find some anywhere! :(

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Postby dageek » Sat Sep 26, 2009 8:11 pm

Ask Riva, he made a F430 dash.
[url=https://www.dageek.webs.com][img]https://i945.photobucket.com/albums/ad294/photobukcet_dageek/Avatars/LamboSig.jpg[/img][/url]

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Postby Franch88 » Sat Sep 26, 2009 8:41 pm

Ask Riva, he made a F430 dash.
He mean where find dashboard pictures to make textures for the 3D model interiors and dashboard. Here there are some, like a very good steering wheel picture on the next pages. You can well use Google to find pictures, and for some parts of the interiors simple gray color textures are enough.
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Postby zoot » Sat Sep 26, 2009 11:34 pm

new pics of interior!

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Postby Franch88 » Sat Sep 26, 2009 11:38 pm

Looks good also if the proportions of the dashbaord look weird. Nice work for your first complete interiors so far. :wink:
Better change or flip that steering wheel texture, as you can see the rampant horse logo is on the contrary, but not only that.
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