Silent's Conversions
Free for all! Take my planned FM3 cars!
- Deanna_Troi
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Great `64 man! Keep dem coming!
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- Silent1Unknown
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Yes, I named my topic "Silent Conversions" on purpose. On the rare occasion that I convert a car on my own that is coming from another game (therefore not scratch-made by me), I will post in this topic quietly or "silently". This just means that these conversions are not guaranteed to be very good, but they good enough for me....or not. So download at your own risk.
Thank you for reading my disclaimer in advance. I'm just not a very hard worker.
Now get ready for the weird!
*************
My second individual conversion is the 2007 Nissan Sentra SE-R Spec V coming from Forza Motorsport 3. A big thank you to Riva who has kindly provided the model and textures.
Some details. The body has 21,340 polygons and each wheel has 3,120 polygons. This is my first try at a FM3 car, so it took me a while to figure out how to use Riva's tutorial properly. Below are some ZModeler screenshots showing the car in question:
Some expectations. It is a performance car, so it should have a drift-type tuning. I currently have the 7 official colors ready (the worst one is shown in pics above), but I might add/subtract some. Yes, I will make some simple brakes and calipers and if there are dash pictures, dash too. I'm not too concerned about original sounds, I will use something from MM2.
Thanks for viewing. I'll show more progress soon.
Thank you for reading my disclaimer in advance. I'm just not a very hard worker.
Now get ready for the weird!
*************
My second individual conversion is the 2007 Nissan Sentra SE-R Spec V coming from Forza Motorsport 3. A big thank you to Riva who has kindly provided the model and textures.
Some details. The body has 21,340 polygons and each wheel has 3,120 polygons. This is my first try at a FM3 car, so it took me a while to figure out how to use Riva's tutorial properly. Below are some ZModeler screenshots showing the car in question:
Some expectations. It is a performance car, so it should have a drift-type tuning. I currently have the 7 official colors ready (the worst one is shown in pics above), but I might add/subtract some. Yes, I will make some simple brakes and calipers and if there are dash pictures, dash too. I'm not too concerned about original sounds, I will use something from MM2.
Thanks for viewing. I'll show more progress soon.
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I forgot that you planned this car mate. Nice choice.
Recently I updated every FM3 archive so, now each car have correct textures (assigned and flipped) plus wheels (if you plan to make another one later).
It's not difficult to make from scratch a rotor and/or caliper but if you're interested, these parts, from NFS are still available from AirOne's website (below).
Recently I updated every FM3 archive so, now each car have correct textures (assigned and flipped) plus wheels (if you plan to make another one later).
It's not difficult to make from scratch a rotor and/or caliper but if you're interested, these parts, from NFS are still available from AirOne's website (below).
- Franch88
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Nice to come back with games cars models converting. Good luck with your first FM3 car model converting, and nice car choice.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Silent1Unknown
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