Dageek's Conversions

REL: TT Tuned - WiP: N/A

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Silent1Unknown
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Postby Silent1Unknown » Thu Dec 31, 2009 10:47 pm

I think Stan already made that one. And no pics in the gallery.....yet.

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Franch88
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Postby Franch88 » Thu Dec 31, 2009 11:27 pm

The preview picture is now in the gallery here, but next times is better post in the forum instead use the website screenshots gallery.
Yeah, Stan has already converted this car, it's here; it's not a really needed one, also if it can have the dashboard. More, Riva will release an his racing version of the same model.
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dageek
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Postby dageek » Sun Feb 07, 2010 12:08 am

Pics of improved sl65 & lp640:
https://img32.imageshack.us/img32/3415/sl65preview.jpg
https://img3.imageshack.us/img3/5042/lp640preview.jpg

STILL waiting for beta test of the gt-r.
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Postby StanOfGB » Sun Feb 07, 2010 12:10 am

Nice improvements, SL65 way better without the cheesy spoiler

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Franch88
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Postby Franch88 » Sun Feb 07, 2010 12:27 am

Good improvements, but the badging texture on the Mercedes-Benz SL 65 AMG looks badly made, and then it has the reflections that make those parts look bad.

I'll reply you back with the Nissan GT-R R35 V-Spec beta testing, I've already tested it.
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Postby Zac4084 » Sun Feb 07, 2010 12:48 am

They look good. Remove the reflections from the logos and un-needed things, as Franch said.
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dageek
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Postby dageek » Sun Feb 07, 2010 12:49 am

I know about the bading textures, I have the same problem with the GT-R, how do I fix it?

@ Zac- How do I remove reflections?
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Postby StanOfGB » Sun Feb 07, 2010 12:55 am

MM2 City took kit. Go to Tools>File Browser and import your pkg. then click shaders editor and then click set shininess to.. and enter the name of the texture you aint want shine on, enter the number 0 instead of 63 and "ok" it. when finished you have to click save & close

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dageek
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Postby dageek » Sun Feb 07, 2010 12:58 am

k, i'll try that.
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Postby Franch88 » Sun Feb 07, 2010 1:04 am

That seems a problem related with the alpha channel of the texture. If you're using the AirOne's models conversions you shouldn't have them, the textures have already the alpha channel where needed. BTW, is always better check the texture files in Photoshop or in a similar program.

To remove the unneeded reflections you need the File Browser tool of the MM2 City Toolkit program; use the last version of this program. Check this topic for more. As alternative there's the very good Maxoff's PKG filter for ZModeler 1.07b, but when the car model conversion is done isn't really worth use it just to remove the reflections from the materials/textures.
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dageek
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Postby dageek » Sat Apr 03, 2010 4:09 am

Still waiting on beta testers.
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Postby Zac4084 » Sat Apr 03, 2010 3:10 pm

Sorry I never replied, too busy.
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New WiP

Postby dageek » Sun Jun 13, 2010 1:13 am

New WiP:

Audi TT
Model- Slightly Mad Studios
Dash- VW-Tuner-Oburg
Polycount- 29367

9 Paints- 3 Racing, 6 Real
Sounds by VW-Tuner Oburg

ZModeler:
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Ingame:
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Franch88
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Postby Franch88 » Sun Jun 13, 2010 1:20 am

Nice racing version of the Audi TT, looks nice in-game too. Good work. :)
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Postby Triple_X » Sun Jun 13, 2010 1:32 am

cool car

but are you forgetting something ????

your a HKS Team member add a paintjob ;)
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