ZMod Problem

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dageek
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ZMod Problem

Postby dageek » Tue Feb 03, 2009 4:39 am

I have a problem with zmod. whenever i try to import a file, zomd crashes. any help?
btw im running windows vista if thats a problem.
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Postby kylej866 » Tue Feb 03, 2009 4:42 am

What version of ZM? ZM 1.05 is the best for importing. Also from where are you importing (eg NFS)

It could also be linked to vista. Try compatibility mode and running as an admin.
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Postby Silent1Unknown » Tue Feb 03, 2009 5:00 am

Most probably, youre using ZM v1.07b. It importing feature is seriously flawed. You will need ZM v1.05 to import properly. I think you can find a copy on MMArchive, but the site is down for the moment. Maybe there is one here. Not sure. Or, as a last resort, search the threads at MM2C. Its been linked a few times.

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Postby dageek » Tue Feb 03, 2009 5:29 am

i got v. 1.05 but it says that im low on memory.
And i cant import the models that i got!
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Postby kylej866 » Tue Feb 03, 2009 3:00 pm

@silent mmarchive is not down why do you think that?

Dageek try compatibility mode
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Postby Franch88 » Tue Feb 03, 2009 7:46 pm

The version 1.05 of ZModeler is the more stable in importing any .pkg file; with the latest one, the 1.07, the program crashes most times. Anyway, for the exporting I suggest to use the latest one with the Maxoff's PKG filter.
About the less memory message while the importing, it can depend on the .pkg file that you're importing. For example, some .pkg files of the game give that message, and with this seems that they're impossible to import. This could also happen to some .pkg files of some add-ons, but I don't have experimented this until now.
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Postby dageek » Wed Feb 04, 2009 3:32 am

I'm trying to import files from GTA SA and NFS MW/ProStreet.
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Postby Riva » Wed Feb 04, 2009 3:17 pm

You can't use the 1.05 version to import GTA or NFS models (except from NFS4 only).

Here's the supported video games/formats for each ZM versions :

ZM 1.05 final
  • *.3ds
    *.bin (not the same that the last NFS games)
    *.crp (NFS5 mesh data but there's new tools concerning the import of a NFS5 car to ZM)
    *.dat (Test Drive 6)
    *.dof (Racer cars and tracks)
    *.fce (NFS4 cars, w or w/o damage parts/colors)
    *.geo (MM1 ?)
    *.vht (Insane)
    *.fff (Insane too)
    *.mod (NASCAR Heat and Viper Racing cars)
    *.mts (F1 2001)
    *.pkg (MM2 GEOMETRY models, except the locked files, you can import everything, dashes and vehicles w/o any error)
    *.prm (ReVolt)
    *.sc4 (Screamer 4x4)
    *.psd (MM2 maps)
    *.smf (4x4 Evolution 1 & 2)
    *.vrl (SCGT & F1 2000)
ZM 1.07b (1.05 final plugins + new)
  • *.4ds (Mafia meshes)
    *.c3d (Colin McRae Rally 2)
    *.dff (GTA3/GTA VC meshes)
    *.col (GTA3/GTA VC collision files)
    *.gp4 (Grand Prix 4)
    *.c?o (Gran Turismo 2)
    *.hp2 (NFS Hot Pursuit 2)
    *.lwo (Lightwave meshes)
    *.mts (F1 2001 & 2002)
    *.oif (NFS Hot Pursuit 2 meshes ; you must install the OIF plugin)
    *.p3d (Toca 3 Race Driver)
    *.xo (Rally Masters, V8C & STCC 2)
    Ultimate Rider (multiple formats)
ZM 2.0.x (not the same plugins that the ZM1 versions)
  • *.*mesh (BF2 different meshes)
    *.pmg (18 WoS Convoy)
    *.v3o (Emergency 3)
    *.bgm (FlatOut)
    *.dff (unlocked GTA San Andreas meshes only)
    *.bin (NFS Most Wanted meshes)
    *.mesh (Moto Grand Prix 2)
    *.sgc (Richard Burns Rally)
    *.3da (Xpand Rally)
    *.z3d (ZM1 Z3D meshes only)
    *.gmt (rFactor)
ZM 2.1.x (2.0.x plugins + new and updated)
  • *.bin (NFS Carbon meshes)
    *.jfs (Juiced 2 models)
    *.lom (LockOn)
    *.3dg (Test Drive Unlimited)
    *.pmg (Euro Truck Simulator)
ZM 2.2.x (all ZM2 plugins + new)
  • *.bin (NFS UnderCover meshes)
Future ?
  • *.wft (GTA4 meshes)

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Postby Franch88 » Wed Feb 04, 2009 7:21 pm

I'm trying to import files from GTA SA and NFS MW/ProStreet.
Indeed, that's the problem. The .dff and .bin filters of the old ZModeler 1 are for GTA VC and for NFS6. For the most recent versions of these games you must use a registered copy of ZModeler 2, and isn't free.
In my PM I told you which kind of model do you to convert, meaning from where it comes.
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Postby dageek » Thu Feb 05, 2009 12:30 am

Thanks for the list riva.
how much does zmod liscence cost?
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Postby Franch88 » Thu Feb 05, 2009 12:46 am

The ZModeler 2 license costs 60 USD, and it can be updated for the future versions of it. More info in the ZModeler2 website here.
If you don't use it in a professional way, spend money to buy it isn't worth.
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Postby Silent1Unknown » Thu Feb 05, 2009 1:08 am

You can tell me which cars you want, I'll see if I can put it in one of my 2 planned traffic mods. :P

Or you can learn to model and make them yourself :wink:

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Postby Riva » Thu Feb 05, 2009 6:27 pm

BTW if you want to convert a recent NFS car (I mean from NFS9, 10 & 11), you can download the Z3D and textures files from this website (supported for ZM1 versions).
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Postby dageek » Fri Feb 06, 2009 3:42 am

Yeah but i also want to try some cars from gta SA
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Postby kylej866 » Fri Feb 06, 2009 4:17 am

Just send me the download link and I will send it to you in ZM1 format. I have 2.2.0 registered ;)
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