Silent's MM2 Videos

What screenshots just can't tell you...

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StanOfGB
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Postby StanOfGB » Wed Feb 24, 2010 2:23 pm

Cool, I was able to do that only twice in 10 years of mm2 lol

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Postby Riva » Wed Feb 24, 2010 6:11 pm

I don't remember the last time ...

Great moment =)
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Postby HummersRock » Wed Feb 24, 2010 6:33 pm

Cool, I was able to do that only twice in 10 years of mm2 lol
You've been driving the wrong cars then. :P
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Franch88
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Postby Franch88 » Wed Feb 24, 2010 8:19 pm

Cool drifiting, and isn't so easy making such donuts in MM2, all depends by the tuning of the used car. :)
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Postby sajmon14 » Wed Feb 24, 2010 8:51 pm

I know this glitch, gives cool effect for donuts

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Postby Zac4084 » Wed Feb 24, 2010 10:39 pm

Nice, not something hard to do. ;) Nice video. :)
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matt1314
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Postby matt1314 » Sat Feb 27, 2010 9:33 pm

Great donuts and video! :)
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Silent1Unknown
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Postby Silent1Unknown » Mon May 17, 2010 5:57 am

MM2 Scalextric Drive


One lap. 83 seconds. 2 hits.

Can you beat my record? :D

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Franch88
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Postby Franch88 » Mon May 17, 2010 8:06 pm

Nice video, very good driving in dashboard view. :wink: There's no audio; some audio effects with the on screen writes would have made a nice result.
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Postby Zac4084 » Mon May 17, 2010 11:46 pm

Nice work. :) One of the best, I really like the drifting, and the ending.
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Postby Triple_X » Tue May 18, 2010 12:17 am

i really like it i tried last night my record is 1:01 :D
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Postby Silent1Unknown » Tue May 18, 2010 1:17 am

Yea, somehow I cant get audio to work in MM2 anymore. Maybe I have to reinstall the game.

Question to Franch: What kind of object is the barriers? The perfect tiling of the texture makes me think its a ROAD_ object. But it has a bound on the inside parts, but not the parts facing the outside.

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Postby Franch88 » Tue May 18, 2010 1:31 am

What kind of object is the barriers? The perfect tiling of the texture makes me think its a ROAD_ object. But it has a bound on the inside parts, but not the parts facing the outside.
No, you're creating confusion. As said in my topic and not only, all the tracks conversions are made making all the 3D model as PKG object/s with just a simple plain PSDL terrain under it, only one block (named GROUND_ in ZModeler for the .3ds file exporting). With this, means that all the track objects have been mapped in that way manually. FYI, the ROAD_ objects to make simple PSDL terrain roads in MM2 City Toolkit must be plane and simple, and not have barriers like the ones of the Scalextric track.
Is also important to don't create confusion between the objects names to use to export a track model in .3ds for the MM2 City Toolkit program, and between the names of the PSDL terrain blocks once created it with the program.
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Postby matt1314 » Tue May 18, 2010 7:36 pm

Really nice video, Silent! Nice driving and drifting. :)
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Postby Silent1Unknown » Sat Aug 21, 2010 12:05 am


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