Sajmon's Tracks

Kitchen Cookout released!!!

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sajmon14
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Sajmon's Tracks

Postby sajmon14 » Tue Dec 23, 2008 8:25 pm

Sajmon's Tracks topic.


Desert track in progress.

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Last edited by sajmon14 on Thu Oct 29, 2015 5:02 pm, edited 7 times in total.

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Franch88
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Postby Franch88 » Tue Dec 23, 2008 8:38 pm

Looks sweet, good work with it. :wink: Is it a track conversion?

PS: Tracks projects goes here. :wink:
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Postby sajmon14 » Tue Dec 23, 2008 8:50 pm

ok i forgot.It's my scratch-made project.

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Postby Givort » Wed Dec 24, 2008 2:25 am

Looks pretty good for a first time, i think, dont trsaut me though, i know nothing.

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Postby Riva » Wed Dec 24, 2008 2:06 pm

Nice road textures but please, can you fix the normals of hills and also the ground textures ?

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Postby sajmon14 » Wed Dec 24, 2008 3:23 pm

now it's too late,if ill do tat i must delete some objects

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Postby HummersRock » Wed Dec 24, 2008 7:31 pm

How so? :? You are using Zmodeler and MM2City Toolkit, right? You should improve the ground textures and I can help you with that or make some for you. ;)
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Postby Riva » Thu Dec 25, 2008 12:41 am

Can you post some wires ? Maybe I can help you about the mapping improvements.

Too bad if you don't improve textures :?

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Postby sajmon14 » Thu Dec 25, 2008 5:12 pm

i know how to use uv mapping,but i was trying to rotate the texture and some hill were looking still bad.

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Postby Riva » Thu Dec 25, 2008 9:45 pm

Yep it's hard to handle textures on this kind of objects.

Do your best to have a track with the better possible look.

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Postby sajmon14 » Thu Dec 25, 2008 10:56 pm

ok,ill try but now i have got problems with the bridge bound(car is falling when im driving into)

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Postby Riva » Fri Dec 26, 2008 2:03 pm

Maybe you should fix the vertices, I mean you must "uniteselect" these because I saw some polies detached and this is a possible reason for your problem. Later you'll be able to fix the normals by detaching polies.

But finally I dunno if I'm right because the quality of the last pic is bad.

I guess that you don't make/copy the BOUND objects yourself, right ? So, if it's MM2 CTK makes it, the error comes from the original PHx object.

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Postby sajmon14 » Sun Dec 28, 2008 6:09 pm

I've replaced it with new one,with better textures.
I wanna make the track looking like NFS3 desert tracks

And there's Cop car,wich will be used in my city:
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Gas Station:

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Postby HummersRock » Tue Dec 30, 2008 2:10 am

Looks good. It will be nice to see how it turns out.

Since you have a cop car for your city I assume you will also have traffic? Or will the cop car just be parked at some places?
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Postby matt1314 » Tue Dec 30, 2008 9:51 am

I hope the cop car will be chasing you. Anyway, nice track, Sajmon! Looks good. I hope, that it'll have traffic, too. :D
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