New York improved
- HummersRock
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Yeah he could do what dummiesboy did, just add a pkg object that is texture like the bridge. I think he would also have to remove one or two buildings though.
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- dummiesboy
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- SuperSecret
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I just looked at some photos of the real Brooklyn Bridge (here is a photo), and effectively the MM2 reproduction is not accurate: the real bridge has only 2 towers, the first is placed in the river, and the second is placed on the other side of the river, while the reproduction has 3 towers, none of which placed correctly (the third tower of the reproduction is placed where is placed the first tower of the real bridge). I will try to remake the bridge.
About the driveability of the bridge, since the city is a reproduction of Manhattan, and not of the entire New York, the bridge was intentionally made inaccessible (I can try to create a secret passage modifying the bound file of the building that hides the initial part of the bridge).
About the driveability of the bridge, since the city is a reproduction of Manhattan, and not of the entire New York, the bridge was intentionally made inaccessible (I can try to create a secret passage modifying the bound file of the building that hides the initial part of the bridge).
- dummiesboy
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I thought it was incorrect, but I had no idea they could fail that badly.
About making the bridge drivable, why not remove the basket ball court (I think that's what's there...), and buildings, and create a new road that leads directly to it?
And about what would be on the other side, I know you modeled those background buildings, so why not make a few roads back there? The rest could be blocked off by the leftover construction barriers in the core files.
And then about there being no traffic, you could do the same at the beginning of the bridge, construction barriers. Make it seem like that whole section is blocked off from regular traffic.
About making the bridge drivable, why not remove the basket ball court (I think that's what's there...), and buildings, and create a new road that leads directly to it?
And about what would be on the other side, I know you modeled those background buildings, so why not make a few roads back there? The rest could be blocked off by the leftover construction barriers in the core files.
And then about there being no traffic, you could do the same at the beginning of the bridge, construction barriers. Make it seem like that whole section is blocked off from regular traffic.
- Franch88
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You're right SuperSecret, and good ideas too. Is ok make a kind of hidden ramp where the player car can climb on and so get on the bridge. If the Brooklyn Bridge isn't neither well reproduced is well clear that's made only to be a background object, also because the Midnight Club New York City is only the Manhattan quarter.
I don't think that SuperSecret has modeled the background buildings, sure they're the same ones of the city edited and placed there by him; they look the same.
I don't think that SuperSecret has modeled the background buildings, sure they're the same ones of the city edited and placed there by him; they look the same.
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- SuperSecret
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Yes, I used the buildings already present in the city to make the background buildings.
Better not, the result would be messed (the sidewalk of the existing road cannot be removed, as the objects already present on it).About making the bridge drivable, why not remove the basket ball court (I think that's what's there...), and buildings, and create a new road that leads directly to it?
And about what would be on the other side, I know you modeled those background buildings, so why not make a few roads back there? The rest could be blocked off by the leftover construction barriers in the core files.
And then about there being no traffic, you could do the same at the beginning of the bridge, construction barriers. Make it seem like that whole section is blocked off from regular traffic.
- SuperSecret
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Update:
Total size of the .ar file reduced of about 2MB, converting the roads textures from RGB to 256 colors palette. (the quality is exactly the same)
Restored roadside parking lines. (removed accidentally in the 1.0 version)
Adding parked cars in the roadside parkings. (completed at 60%) (shown in the pic below)
Snow Mod progress: Remade the roads (to restore the roadside parking lines) and done part of the surfaces.
Total size of the .ar file reduced of about 2MB, converting the roads textures from RGB to 256 colors palette. (the quality is exactly the same)
Restored roadside parking lines. (removed accidentally in the 1.0 version)
Adding parked cars in the roadside parkings. (completed at 60%) (shown in the pic below)
Snow Mod progress: Remade the roads (to restore the roadside parking lines) and done part of the surfaces.
- Radu-Cristian
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