Silent's Projects

The cars I've introduced to the MM2 world.

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Silent1Unknown
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Postby Silent1Unknown » Tue Jul 01, 2008 9:40 am

Most of the modeling is done, trivial stuff left (mirror, keyholes...). I was just trying out a different way of adding doorlines (by drawing instead of carving). It doesnt look too good. Why is it so blurry? [The model size is 512p while the texture size is 1024p. And the lines are drawn at a thickness of 1p.]

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How do you guys make your doorlines so crisp and smooth?

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Postby Franch88 » Tue Jul 01, 2008 6:33 pm

Make the car doorlines through the car body color texture isn't the best way to make them. Anyway some NFS car models that uses doorlines texture have a good look, but that textures is assigned to a flat thin object that cover the body parts where the doorline have to be.

Try to make the lines in a smooth way. There are some old low polygons models that uses 1 pixel doorlines made in Paint, and the final result is bad.
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Postby Silent1Unknown » Tue Jul 01, 2008 7:33 pm

I guess I'll have to make the thin line of polies and color them darker than body color. That probably means no damage textures. Maybe. Big IF.

Anyway, I found some advice on how to make a dashboard, so I think I will make that too. If you know of any shortcuts or general tips, that would be greatly appreciated. Thanks.


EDIT: Oh. I have a question. If I'm making all the objects flat, can I just make a bunch of flat square objects and have transparencies where necessary (using Alpha channels)?

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Postby Franch88 » Tue Jul 01, 2008 7:46 pm

Oh. I have a question. If I'm making all the objects flat, can I just make a bunch of flat square objects and have transparencies where necessary (using Alpha channels)?
Yes, you can do that; the NFS car models uses smooth doorline texture with alpha channel, for a better result. Just check in-game those details of my NFS M3 or Brera convertions.
In these doorline flat polygons is better remove the shading from the material using the Maxoff's .pkg filter or the MM2CT program File Explorer tool (if you want to deepen this part, just ask).
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Postby Silent1Unknown » Fri Jul 04, 2008 1:35 am

Some updates:

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Postby Franch88 » Fri Jul 04, 2008 1:38 am

It looks very nice, keep it up! :D The door lines now are less visible and more defined. :wink:
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Postby HummersRock » Fri Jul 04, 2008 9:36 pm

Dang, just look at that grill. :o
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Postby Riva » Sat Jul 05, 2008 3:22 pm

Indeed good work here. Looks brillant with your painting.
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Postby Silent1Unknown » Sun Jul 06, 2008 8:19 am

Its done! Now to put it in game.

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If anyone has any better suggestions for color combos, let me know soon. I particularly dont like the gold one.

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Postby Franch88 » Sun Jul 06, 2008 7:16 pm

Wow, great progresses in little time. :D It looks very good. :D
For me the gold color isn't so bad, but the yellow one is better. :wink:
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Postby DjDecibel » Mon Jul 07, 2008 2:41 pm

wow.. grat work man.. if you have time i want to ask you if you can make a rim for me :D the borbet BS one :D
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Postby Riva » Mon Jul 07, 2008 4:29 pm

Looks really great Silent !
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Postby Franch88 » Mon Jul 07, 2008 8:24 pm

Silent1Unknown, I have sothing to say about the model. Would be better to add a driver model inside the car. :wink:
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Postby Silent1Unknown » Sat Jul 12, 2008 4:27 am

I'm sure you all are aware of the release of the 1977 Chevrolet Camaro Bumblebee Edition. If not, here is the direct link to the download page.


Actually, I'm also going on a vacation tomorrow. You won't hear from me for atleast 3 weeks. So until then, take care and bye to all.

-Silent
Last edited by Silent1Unknown on Sat Jul 12, 2008 12:33 pm, edited 1 time in total.

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Postby matt1314 » Sat Jul 12, 2008 11:01 am

Hey, it's an absolutely incredible and very cool car! The sounds are very appropriate to this car and the handling and the performance are also very good! Very nice car, very well done!

Good luck at your university and have fun at your vacation!
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