HummersRock's Tracks | Current WIP: none

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matt1314
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Postby matt1314 » Tue Feb 17, 2009 4:29 pm

Wow, nice idea on the shadows! Looks really great, maybe make them a bit more light. :D
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Postby HummersRock » Tue Feb 17, 2009 6:01 pm

In my opinion they are pretty poor. They don't look realistic enough. I will make them a bit lighter.
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Postby Riva » Tue Feb 17, 2009 6:15 pm

If you want to keep these shadows, try to edit the in-game sun :mrgreen:

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Postby Franch88 » Tue Feb 17, 2009 8:18 pm

Very nice shadows HummersRock, but you can well improve the texture for their shapes, a bit squared in some parts, and maybe make it a bit more bright too. :)
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Postby nighthawk » Wed Feb 18, 2009 3:27 pm

how big is this track going to be? :?: :?:

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Postby HummersRock » Wed Feb 18, 2009 4:43 pm

Not that big. Pretty small compared to SF.

As far as big tracks go, I am going to try to fix up Country Side, Palm Sands, etc.
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Postby matt1314 » Wed Feb 18, 2009 5:32 pm

Good luck with the other tracks! :)
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Postby HummersRock » Sat Jun 20, 2009 1:49 am

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Ooo, looky, a nicely textured road. :P
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Postby Franch88 » Sat Jun 20, 2009 2:06 am

Nice, you're continuing also the new track. :) Very nice work with the road, is it a PKG or a ROAD part of the PSDL?
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Postby HummersRock » Sat Jun 20, 2009 2:38 am

It is a ROAD object. Apparently the reason that ROAD objects never worked for me is because if there is a turn in the road, it needs to be it's own object. All other straight parts need to be their own objects also, and then you must have the ground that is touching the road be split up into several objects. It's just very fussy, but I have finally got it working right, so my other tracks will have proper roads to. I have fixed this road to blend with the grass nicely.
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Postby matt1314 » Sat Jun 20, 2009 9:34 am

Looks so cosy! :D
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Postby sajmon14 » Sat Jun 20, 2009 10:58 am

Nice road, does it need any intersections?

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Postby HummersRock » Sat Jun 20, 2009 7:46 pm

No. All it needs is itself.
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Postby HummersRock » Tue Nov 10, 2009 8:01 pm

I never really named this track, the closest thing I have to a name is "M". So you guys can call it that. :P

Anyway, here is the download link.

It does have a glitch which, for some odd reason, mm2city toolkit did not pick up. :? I'm not sure why that is. But at one part of the track the ground next to the road is lower and unconnected, you won't disappear or anything, but you can drive onto the ground, turn left, and then disappear below the road. So beware. Other then that it is fine, it has 12,025 trees so there might be quite a bit of lag, I'm not sure; if there is too much lag for some people I can do another version with fewer trees.
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Postby Franch88 » Tue Nov 10, 2009 11:24 pm

Thanks to have released the unfinished version also of this map in progress. Bad that it hasn't a name, because it's very nice so far. The forest is very good, it doesn't make my game to lag. Yeah, there are some glitchies with the blocks; make the ground of a track in PSDL has some advances, but it can give more problems. Very nice the underground part, that needs some fixes too. Indeed, the MM2 City Toolkit doesn't detect any problem with the PSDL blocks.
Nice to have got the smoke and grass effects on the car's wheels for the new track textures, but there's no sound for them. I've checked the edited files for the materials settings, but it's setted a sound ID for some of them...
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