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Posted: Wed Apr 27, 2011 8:33 pm
by Franch88
Cool projects and very nice work mate, good to you to learn making something different. :)

Posted: Wed Apr 27, 2011 9:07 pm
by HummersRock
Really cool.

Posted: Thu Apr 28, 2011 11:00 pm
by zoot
Great projects! :D

Posted: Fri Apr 29, 2011 1:14 am
by Kunal2045
8O Nice job dude! :D

Posted: Fri Apr 29, 2011 2:13 am
by Radu-Cristian
u got inspired by Quake 2, Doom, Prey, Gunman Chronicles or Doom3? :)

Posted: Fri Apr 29, 2011 5:34 pm
by Sido
Cool! :)

Posted: Fri Apr 29, 2011 8:30 pm
by Riva
Thanks dudes :)

My inspiration comes from Mass Effect, Mirror's Edge, Star Wars, Starcraft II, Battlestar Galactica but you're right, especially for this corridor, the ambience of these textures are similar to Doom 3, Quake 4 or Unreal Tournament.

Final renders.

ImageImageImage
ImageImageImage

1525 polygons.

Baking done with 7 textures 4096*4096px (diffuse, normals map), 5 textures 2048*2048 (lighting map), 3 textures 512*512 (box).

Render time : 14 hours (2x8 cores, 16 Gb, Win7 x64, 3DS Max 2011 x64).

Example :

ImageImage
ImageImage

Posted: Fri Apr 29, 2011 11:13 pm
by Triple_X
really cool mate :)

Posted: Sun May 01, 2011 3:57 am
by Zac4084
Oh my god, what the hell is that? That's the weirdest thing I've ever seen. O.o

Posted: Sun May 01, 2011 8:53 pm
by Riva
Haha. I guess you're talking about the baked textures, yeah it's really weird the first time when these textures are opened from PS.

In case if, normals map is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons.

Posted: Sun May 01, 2011 9:08 pm
by zoot
Great work! :D I just started using normal maps for my game. They make things soo much more realistic!