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Posted: Sun Oct 17, 2010 6:34 pm
by Sido
i dont really like it, MC1 default cars most of them are bad

Posted: Fri Jan 07, 2011 6:53 pm
by RacingFreak
So.. here we go again!

My favourite police car is again in the middle, this time I used it for testing. See these images below (with descriptions):

This one shows default Zmod calculation of MC1 model:
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Re-imported model with 3DS calculation (frequently used, and in many times - permanent solution for me and works best for a lot models). You can see many differences:
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Next thing that blowed my head before - multiple used texture ussie. It`s now fixed.

Before:
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Now:
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This will change the cars I`m converting from MC1 into better and more accurate versions. Next step - traffic mod for London and making working NYC MC1 traffic (I already got permission from SuperSecret to doing that!) :wink:

It couldn`t be been better than that!
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Few faqs - bound, .mtx and breakables are now that same, as been MC1 and created by Angel Studios. NOTHING changed, with a big exception for HEADLIGHT objects. What left to adjust are just the tuning and audio files :)

Posted: Sat Jan 08, 2011 12:58 am
by zoot
Cool car. :) Looks great ingame.

Posted: Sat Jan 08, 2011 11:22 am
by Sido
Awesome! :)

Posted: Sat Jan 08, 2011 6:50 pm
by Leolego29347
Cool that you are back again! :D

Posted: Sun Jan 09, 2011 3:00 am
by Deanna_Troi
Nice MC1 cars RacingFreak, sweet that you're bringing them to MM2 lol! :)

Posted: Sun Jan 09, 2011 10:50 am
by sajmon14
Nice cop car

Posted: Thu Jul 21, 2011 10:43 am
by RacingFreak
Now... more updates. All the MC tools have been uploaded and frequently updated right here.

Posted: Fri Jul 22, 2011 3:17 pm
by leo98mm2
ok, i hope it will be up here soon! I CANT WAIT FOR IT!!!! :D

Posted: Fri Jul 22, 2011 4:15 pm
by RacingFreak
I hope too, but not so sooner as you may think and except. Keep in mind I originally started it few months ago, and no so much progress done till now.

If I could give percent of work done till that moment (without testing), its 0.5% of 100%. I plan it to be also with MC's cities - London and New York as direct-converts (basenames L01 and M01). They will also have working traffic and cops, but this will change nothing to the original MM2. It will be more like huge addon pack.

Posted: Fri Jul 22, 2011 7:47 pm
by leo98mm2
I hope too, but not so sooner as you may think and except. Keep in mind I originally started it few months ago, and no so much progress done till now.

If I could give percent of work done till that moment (without testing), its 0.5% of 100%. I plan it to be also with MC's cities - London and New York as direct-converts (basenames L01 and M01). They will also have working traffic and cops, but this will change nothing to the original MM2. It will be more like huge addon pack.
Oh, ok I see. :wink:
But, do you need to convert New York as it already exists? But about London, I have MC1, and that London is awesome to me! :D
Would that london replace the ingame london or add it?

Posted: Fri Jul 22, 2011 8:05 pm
by StanOfGB
If I could give percent of work done till that moment (without testing), its 0.5% of 100%. I plan it to be also with MC's cities - London and New York as direct-converts (basenames L01 and M01). They will also have working traffic and cops, but this will change nothing to the original MM2. It will be more like huge addon pack.
Which London is more detailed?

Posted: Sat Jul 23, 2011 7:25 am
by RacingFreak
Which London is more detailed?
I compared some buildings I already converted, and I can say MC's is better. Just on the way, that MM2 was rushed, MC wasn't, and that have given Angel Studios to improve it.

Posted: Sat Jul 23, 2011 8:09 am
by leo98mm2
Like MC1 London has the London Eye. :wink:

Posted: Sat Jul 23, 2011 9:26 am
by RacingFreak
Like MC1 London has the London Eye. :wink:
Exactly. And overall map is different a little bit.