Thanks guys!
Finally, a long month awaited, South Bank Brawl, now is ready!
It's gonna be cool now. Here're some pictures with their features!
Here, I've swapped the start spots of the opponents which goes from bridge side due to an issue of pushing because of new routes, so these are perfect swaps for the new routes + shows weather of foggy noon.
Here, I've accelerated AI for fastback due to push-crash issue. That's why, I've putted fastback in front and accelerated it because now it has taken the grass-route for this race and all other three opponents have to turn right, when fastback was behind, it pushes the opponents ahead of it which makes the opponents to take weird routes and crash into wall.
6 brand new ultimate cops have been added into the races. The cops are not ordinary, they've alternate AI, they'll not only chase you, sometimes, they'll reach before you into the way points map and patrol the city and when you'll be spotted there, they'll interfere you to navigate and will crash you. They've now ability to teleport and NOS effect.
Bridge-Jumping side brand new routes have been added and applied to all opponents, actually the grass route was previously taken by the white mustang but due to its curb crashing issue and fastback's slipping issue, I swapped them. Now it's perfect.
Non-Bridge side now considers 4 fast routes which has 2 fastest known. This pic also shows traffic density.
You are a loaf.
Now I've finally finished South Bank Brawl, now I will move on River Thames Run. After finishing London Checkpoint races, I'll send it out for alpha testing.
Hope you enjoy them!