Page 5 of 12

Posted: Sat Mar 15, 2014 7:24 pm
by Silent1Unknown
Great improvement over the old one. Nice work. I'm really interested in this mod. :)

Posted: Sat Mar 15, 2014 10:19 pm
by Franch88
Great looking building, its textures are already very good. :) Continue the very good work. :wink:

Posted: Sun Mar 16, 2014 3:56 am
by Seahawk
Nice to see new bound. So, you can't get inside the building like we can get inside the default building.

Posted: Sun Mar 16, 2014 6:59 am
by RohitXL5
Awesome ferry! ;)

Posted: Sun Mar 16, 2014 12:58 pm
by KingAndy
Thank you for the comments!
Nice to see new bound. So, you can't get inside the building like we can get inside the default building.
Okay, now I got intrested about that. I thinked it was from the roof, but looks like there is another way to get in. Once I never did that, can anyone explain me how to do that? Maybe I can try to make the new bound also ablo to do that ;)

Posted: Sun Mar 16, 2014 2:48 pm
by e-cobra
Here's how to: You've to drive very slowly to this corner of the building. Image
Mostly the car will reflect back, but sometimes it will get in.
Image

A mod named 'stunt CnR mod' from MMArchive has its gold spawn spot inside this building, and it is also used to troll others in normal CnR by going inside. You could use the bound of the original building and re-size it if necessary. :wink:

Posted: Sun Mar 16, 2014 6:01 pm
by RohitXL5
I would prefer not to disturb those glitches. I think they are just cool.

Posted: Mon Mar 17, 2014 2:56 pm
by Pujan
Awesome work Andy!

Posted: Mon Mar 17, 2014 3:28 pm
by Kushpreet
The building looks nice. Good work, KingAndy. ;)

Posted: Thu Mar 20, 2014 12:29 pm
by mm2mm1fan
Very good work.

Posted: Thu Mar 20, 2014 1:53 pm
by KingAndy
I'll consider about the bound, but I don't agree some glinches should be left, once one of the functions of this mod is a bug fix, mainly about those "flashing" polygons we see in some buildings that are polygons placed under the 3d models, that I already fixed one; and badly made bounds.

Pier 39 is now HD:

Image

New textures modified from GTA San Andreas and new Fisherman's Warf logo texture. You still can't see the HD effect in the screenshot? No problem, let's take a closer look!

Image

The shops texture is not edited yet, but I may just change it to 24 bit and let it like it is now.

Posted: Thu Mar 20, 2014 2:17 pm
by mm2mm1fan
Great job.

Posted: Thu Mar 20, 2014 3:31 pm
by The_Most_Wanted
Awesome textures! :D

Posted: Thu Mar 20, 2014 4:04 pm
by Seahawk
Amazing work!

Posted: Thu Mar 20, 2014 6:12 pm
by Pujan
Awesomeness Loaded.