MM2 Ultimate Difficulty Racemod

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<t>Default professional time limit for Coit Nightmare is 49 seconds. Then, what should be the time limit for Coit Nightmare in Ultimate Difficulty?</t>

Poll ended at Fri Jan 17, 2014 6:27 am

49 sec
1
14%
48 sec
0
No votes
47.5 sec
1
14%
47 sec
3
43%
46.5 sec
1
14%
46 sec
1
14%
45 sec
0
No votes
Lower than 45 sec
0
No votes
 
Total votes: 7
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A320_Pilot
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Postby A320_Pilot » Tue Jul 16, 2013 12:55 pm

Armour Mod.
[img]https://i.imgur.com/Vj394OU.jpg[/img]
[color=cyan][b]4.6L V8?[/b][/color] [color=white]I think[/color] [color=red][b]YES![/b][/color]

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Seahawk
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Postby Seahawk » Tue Jul 16, 2013 1:42 pm

But NOS is not real. HA! HA! "NOS for babies" :lol: And also nice routes!
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RohitXL5
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Postby RohitXL5 » Fri Jul 19, 2013 11:24 am

Now guys, I'm continuing South Bank Brawl, the race is really confusing as it's all opponents have different routes. I didn't made the 8th opponent myself, the file was already there, I just modified it for start spots and some missing intersections which was the cause of it not work. Now it works with its new route, I wrote it in the AIMAP script.

Now guys I need some help from you to get suggestions for the custom routes. Most of default routes are nooby so I want to make them fast and adorable.

Here, after noticing each opponent. I've made their route maps which will help me to make new routes.

Here're the routes of default opponents:

Opponent 1
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Opponent 2
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Opponent 3
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Opponent 4
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Opponent 5
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Opponent 6
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Opponent 7
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Opponent 8
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My custom planned route which I'd use for opponent 5
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So you're free to leave a suggestion for custom routes.
Download the blank map of South Bank Brawl with just waypoints here. Just use Paint or any image editing tool to draw lines on it to give a fair suggestion for custom routes. I'll appreciate the suggestions. :)
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The_Most_Wanted
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Postby The_Most_Wanted » Fri Jul 19, 2013 1:36 pm

Nice! You are putting many ways for every opponent to finish the race. :D
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Postby RohitXL5 » Fri Jul 19, 2013 1:38 pm

Nice! You are putting many ways for every opponent to finish the race. :D
No, the above routes are default. :P
I've only planned one route which I'll start tomorrow.

Off-Topic: This is my 250th post. :D Now I'm promoted to Occasional User. :)
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The_Most_Wanted
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Postby The_Most_Wanted » Fri Jul 19, 2013 1:54 pm

Yeah me too :) and This is my 313rd post :D

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RohitXL5
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Postby RohitXL5 » Sun Jul 21, 2013 8:45 am

Ok guys, finally I've got one suggestion from NotoriousA. So I've got to apply two custom routes to the non-bridge road side.

So it is the suggestion of NotoriousA:
Image

A pic for my plan to apply routes.

Image

The red circled opponents are the ones which will go to non-bridge road and green circled opponents will go from bridge jump.

Since, opponent 2 & 8 have already good routes, I wouldn't change them and as I want to apply my custom route and NotoriousA's route.

I'll apply them to two opponents of non-bridge, I'll apply my custom route to that Aston martin as it as its slippy car so it would go straight which will help it handle some of its speed.

And I'll apply NotoriousA's route to RSi because his route has to turn on full speed to hard which RSi can do easily as its good on taking hard turns and less slippy, Aston may crash into wall if it use that route.

Now the non-bridge side is being done almost.

I need suggestions for routes for bridge side as fast routes.
PS: The opponents can go through grass between the walls which just comes after bridge jump which is here.
So here's the grass route which I was talking about which AI can use in-game.

Image

More progress soon. :)
[img][/img]

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Postby Seahawk » Sun Jul 21, 2013 11:18 am

Very nice, I ever thought about a mod which will make the game more difficult. And now its here. I like this mod.......
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Postby NotoriousA » Sun Jul 21, 2013 1:03 pm

Nice to know that the opponent can go through grass.
[img][/img]

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RohitXL5
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Postby RohitXL5 » Sun Jul 21, 2013 1:06 pm

Thank you, Seahawk.
So guys here I've finalised my plans for routes for AI in South Bank Brawl, I've made a collection here for two sides for all 8 opponents where 4 will go from bridge, and 4 from other side which is known faster indeed.

Here are the plans:

Bridge-Jumping Side:

Image

I've also made an order for both sides, like even order of opponents to non-bridge side and odd order to bridge-jumping side.

Non-Bridge Side:

Image

I hope you might be excited a little bit for it, right now I'm starting making AI routes. I'll soon post pics of the finished routes. :)
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Postby NotoriousA » Mon Jul 22, 2013 9:23 am

These routes are some good choices. I wonder who will reach the finish line first. :)
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Postby EnzoSkylineMiura » Mon Jul 22, 2013 7:25 pm

These routes are some good choices. I wonder who will reach the finish line first. :)
I say opponent 1 :P :wink:. Anyway great progress! :D
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RohitXL5
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Postby RohitXL5 » Tue Jul 23, 2013 12:02 pm

These routes are some good choices. I wonder who will reach the finish line first. :)
I say opponent 1 :P :wink:. Anyway great progress! :D
Thanks guys. But my opinion is 4th opponent. It has fastest route.
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Postby EnzoSkylineMiura » Tue Jul 23, 2013 7:51 pm

Thats true, I guess i dont have much of a say because i havent used it yet :lol:
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Postby dummiesboy » Wed Jul 24, 2013 9:28 pm

I always use opponent 4's route when we do this race in multiplayer... win every time. :P It's the fastest route by far.

Anyway, I can't believe I'm just now seeing this topic... excellent mod. I'll be sure to give it a try when it's complete.
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