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Posted: Sat Nov 17, 2012 2:28 pm
by zoot
The random colors(blue, etc) are because you added a lightmap. Don't do that.

Posted: Sat Nov 17, 2012 6:49 pm
by e-cobra
There was perimeter error in ground, now fixed. Screenshots:

This traffic limo was knocked out by vpbullet cop:
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And here two angry vehicles offending me in the junkyard: :biggrin2:
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Now I'll add a few crapped cars and some buildings and a railway station.

Posted: Sat Nov 17, 2012 10:11 pm
by Franch88
Very nice plane junk, good work. :) About the not working of the bound of the INST type PKG object, that's given because it's placed above more than one PSDL terrain block. To fix it, in MM2 City Toolkit is required do duplicates of the INST type PKG object and assign each of them to each PSDL terrain block present under them.

Posted: Sun Nov 18, 2012 5:06 pm
by e-cobra
Why are cloud shadows not visible? :roll:

Posted: Sun Nov 18, 2012 7:12 pm
by HummersRock
If I remember correctly, to have cloud shadows your textures, they need to be in tex format, and you have to edit the hex value to 00008006. Use texmanager to do this.

Posted: Mon Nov 19, 2012 9:03 am
by e-cobra
The final update:

Entrance to junk yard with shadow:
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Start of the track:
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Train entering a tunnel:
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Railway track is too wide, I'll shrink it to the right size. Only a few triangles are left to be textured. :cool:

Posted: Mon Nov 19, 2012 12:15 pm
by sajmon14
Nice track, reminds me my Desert Track a bit

Posted: Mon Nov 19, 2012 1:00 pm
by e-cobra
Nice track, reminds me my Desert Track a bit
That's a really nice track, I still cruise on it! :P

Posted: Mon Nov 19, 2012 10:28 pm
by Franch88
Good work, nice desert track. Besides the railway track, and tunnel too, to resize, there's also to fix the fence texture.

About how put the clouds shadows, your remember the procedure correctly, HummersRock. :wink: