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Posted: Sun Nov 21, 2010 1:00 am
by MidtownMadness
I can't wait to drive the **Monster** Car thingy.

Posted: Mon Nov 22, 2010 1:45 pm
by LTV_boss
yeah carking but for objects its hard to make thousands of props locations around map, and simple wall or even 90000tons objects may not stop all the cars. We are talking of cars that when driven at 1mph go automatically to 1000mph, so think how to stop a 1000mph moving car of these. if there was no limit it would go to 1000000 probably, and next second to 1000000000 XD. The strong brakes i put in them, for more powerful they coould be, are useless, because they needed to brake the car down to 0mph in less than half sec, or it would keep accelerating like hell. A wall wont just stop them too :lol:

There are other cars that go through walls easily...

And i dunno one object that doesnt move when hit by 1000mph truck XD.

So the water idea would be better, it wouldnt stop the cars, but would tell the game to replace it on the map again.

Posted: Mon Nov 22, 2010 2:56 pm
by sajmon14
I think you edit wrong dbangerdata setting, weight won't change anything, try the impulse limit

Awesome!

Posted: Tue Nov 23, 2010 2:36 am
by MidtownMadness
this mod is going to be SSSSOOOO AWESOME!

Posted: Wed Nov 24, 2010 10:22 pm
by LTV_boss
I think you edit wrong dbangerdata setting, weight won't change anything, try the impulse limit
Ok. i havent edited a dbangerdata so far, though.

Posted: Thu Nov 25, 2010 3:51 pm
by cody
Plane land has an invisible wall around it, meaning that your Idea is possible.

Posted: Thu Nov 25, 2010 7:49 pm
by MidtownMadness
I think cody is right!

Posted: Wed Dec 08, 2010 5:34 pm
by cody
I think you should make it so that you go 1118 when you hit the wall (like in Plane Land). I think it just needs an adjustment of the "Elasticity" parameter.

Posted: Thu Dec 09, 2010 2:38 pm
by LTV_boss
Elastic beetle works like that. You are telling me to make the cars go 1118 backwards when hit the wall? Maybe. Thats another idea.

Posted: Fri Dec 24, 2010 2:54 pm
by LTV_boss
I think some1 here wanted to try mod in xmas. I may give away now an alpha of the mod. It still is away from being completed.

Evolution from bugsaga1:
-hundreds of new types and slots in car menu
-patches to personalize your game
-patches to fix problems with mod
-fixed most errors of bugsaga v1
-crazy props feature on sf (more features like this will be added)
-more weird features on maps
-possibility of mixing bugs and create new and unespected bugs
(with the use/mix of patches)
-road/terrain weird features
-sf bridge/royal palace on london modded (kinda destroyed XD)

If you see ive been just working more on adding new types of vehicles, so you wont see much different features from bugsaga v1.

Any1 wanting to try send PM to me.

Posted: Tue Dec 28, 2010 2:40 pm
by whoami
Whew! I read the whole topic and I think it's amazing :!:
(especially after the game froze every time I ran it with BugSaga V1) :)

Posted: Tue Dec 28, 2010 4:21 pm
by zoot
Sounds great! Good luck! ;)

Posted: Tue Dec 28, 2010 4:50 pm
by sajmon14
Whew! I read the whole topic and I think it's amazing :!:
(especially after the game froze every time I ran it with BugSaga V1) :)
Same here :P

Posted: Fri Dec 31, 2010 6:33 pm
by LTV_boss
Whew! I read the whole topic and I think it's amazing :!:
(especially after the game froze every time I ran it with BugSaga V1) :)
ehem... fault of the traffic :oops: now theres patch for it

Posted: Tue Jan 04, 2011 3:36 pm
by whoami
So when's V2 coming?