I'm doing the CTS-V for the Eldorado.
I don't know if I should do this or not.
I remapped many things, e.g. headlight glass, windows, and tail lights. (To make it more realistic).
![Image](https://farm5.static.flickr.com/4035/4395214926_0d2c948f86.jpg)
![Image](https://farm5.static.flickr.com/4029/4394447173_a37a42f664.jpg)
![Image](https://farm5.static.flickr.com/4040/4394447347_966a720663.jpg)
![Image](https://farm5.static.flickr.com/4042/4395215554_1718988830.jpg)
![Image](https://farm3.static.flickr.com/2757/4395215770_272cb33b81.jpg)
![Image](https://farm3.static.flickr.com/2725/4394447911_8ee625c3f7.jpg)
WIP: none
Oh, I thought this one would be a stand alone car. So why not.But Zac wants to replace default cars with better ones I think.
That works with any add-on player car, just rename the .info file using one of the in-game cars basenames and you'll get the change in-game.Maybe a simple edition of the *.info (from TUNE) can switch a stand alone car (I mean a downloaded addon) working as a default car.
Right, it's too simple. Doing the above thing won't replace most of the car files, but only the little .info file, so the game hasn't to read more files for the replaced car avoiding dangers of the Heap Overrun error, and at the end is like have the same conditions of a normal add-on car.But ... I think that I've already tried that, too simple unfortunately. All files must be renamed as a default car.