New York improved
- SuperSecret
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- Franch88
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Nice to read that its stability is better now by removing the duplicates, good job. About the races, as I know isn't easy to create races with opponents in add-on tracks, maybe because you need a file that let follow to the opponents a path. You could check how are made the in-game ones of SF, for example, seeing which files are needed.
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- SuperSecret
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It is an .opp file, but every value that I insert in it doesn't work (except the first row, that indicates the opponent start position), the opponent goes in a direction without stopping (as if it doesn't know the path to follow). I tried to edit the .opp file of an added race of San Francisco, and it was working only with certain values, and exceeding these values, it was not working properly anymore (ex. editing the value of the 3
- SuperSecret
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I made a race, but adding working opponents is not very easy: often, with some path configurations (the points definied in the .opp file), the game doesn't load correctly the opponent (once loaded, the car is frozen, and cannot be moved).
However, there is even another thing to be added: The night buildings textures (to make them illuminated), that are not currently present.
However, there is even another thing to be added: The night buildings textures (to make them illuminated), that are not currently present.
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I've to experiment the opponents adding when I'll make a race for a track, probably only in a ciruit race.
In fact the game uses the .bai values of the traffic cars of the PSDL roads parts to control the cruising of cop and opponent cars (this is why a cop car sometimes has problems to follow you if you're out from the road with traffic).
Yeah, the buildings at night don't result with illuminated windows, but if the .ar file will be too big with the night textures isn't necessary add them. At least this can be done to some buildings.However, there is even another thing to be added: The night buildings textures (to make them illuminated), that are not currently present.
So the opponents in a race can be added only if the city has working traffic. Probably if a track don't use traffic, and so the .bai file, the adding of the opponents to a race won't work, like for the cop cars.I found the cause: the problem is that the points indicated in the .opp file must be present in the .bai file (I inserted a point present in the bai and the opponent went in the point direction). Now I can add opponents
In fact the game uses the .bai values of the traffic cars of the PSDL roads parts to control the cruising of cop and opponent cars (this is why a cop car sometimes has problems to follow you if you're out from the road with traffic).
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- SuperSecret
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UPDATE:
Made some other fixes and changes:
Added night textures (here is a pic)
Added lighting files (to make the illumination better)
Fixed a breakable object
Fixed the badly positioned glass in almost all buildings
Added a blitz race (which is now the first, and the old first now is the second, because in the first version of the city I cutted off the first blitz because it was only a test race, derived from a race of the NYC mod)
Reduced size (replacing duplicate road textures with identical ones included in the base game and using a better compression for the jpgs)
Improved writings visibility
Remade cop car paintjob (and fixed its tuning) (here is a pic of the new paintjob)
Remade map (here are the two (old and new) maps)
It is almost ready to the release (Probably I will upload it tomorrow, just the time to review it).
Made some other fixes and changes:
Added night textures (here is a pic)
Added lighting files (to make the illumination better)
Fixed a breakable object
Fixed the badly positioned glass in almost all buildings
Added a blitz race (which is now the first, and the old first now is the second, because in the first version of the city I cutted off the first blitz because it was only a test race, derived from a race of the NYC mod)
Reduced size (replacing duplicate road textures with identical ones included in the base game and using a better compression for the jpgs)
Improved writings visibility
Remade cop car paintjob (and fixed its tuning) (here is a pic of the new paintjob)
Remade map (here are the two (old and new) maps)
It is almost ready to the release (Probably I will upload it tomorrow, just the time to review it).
- Franch88
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Great improvements. Really, NYC needed night textures for the illuminated parts, and the result is very nice. Love the new hudmap, it's way better than the old one. Great work in reducing the file sizes.
Another improvement to do can be the one to add more props object, at least the street lights, now not present in all the streets, but it's a too long work to do.
Nice the new version of the NYPD cop car; if possible, make both the lights of the light bar red (I know how to do this) and include in the archive the most updated addonvehtypes.ar file to let work its sirens, get it here; this important file there isn't in the archive of the first version of NYC improved. I assume that the new 1.1 version uses the same internal basename of the previous one.
Another improvement to do can be the one to add more props object, at least the street lights, now not present in all the streets, but it's a too long work to do.
Nice the new version of the NYPD cop car; if possible, make both the lights of the light bar red (I know how to do this) and include in the archive the most updated addonvehtypes.ar file to let work its sirens, get it here; this important file there isn't in the archive of the first version of NYC improved. I assume that the new 1.1 version uses the same internal basename of the previous one.
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- SuperSecret
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- HummersRock
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Dang SuperSecret, great job! You mentioned that you fixed a breakable object, does that mean that all of that object throughout the city is breakable? Or is it a single object? Would it be possible to easily fix other objects to be breakable such as the street lights or just anything else?
Those are great improvements though! The night textures look very nice. It's nice to hear that you have been able to reduce the file size, since it is so big.
Those are great improvements though! The night textures look very nice. It's nice to hear that you have been able to reduce the file size, since it is so big.
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- SuperSecret
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That mean all of that object , not only a single object.does that mean that all of that object throughout the city is breakable? Or is it a single object?.
To fix the malfunctioning objects I simply replace them with the equivalent working ones present in the game files (to turn instead a non-breakable object into a breakable one, the banger file must be configurated correctly, and the fragments (which must be parts of the .pkg file) indicated in the banger, with a separate banger file for the fragment, is a bit complicated)Would it be possible to easily fix other objects to be breakable such as the street lights or just anything else?
P.S. The street lights were already breakable in the 1.0 version
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