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Posted: Mon Mar 26, 2012 6:48 pm
by Triple_X
Because a tutorial said HEADLIGHT[0,1] objects will be replaced by glowballs. I'll try that :wink:
of course they will , only the axis is used to make the lights :)

Posted: Wed Mar 28, 2012 6:45 pm
by e-cobra
Because a tutorial said HEADLIGHT[0,1] objects will be replaced by glowballs. I'll try that :wink:
of course they will , only the axis is used to make the lights :)
Now done :P

Look at this: Axis not centred :lol:
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Not a problem, Desert camo, a new paintjob made!
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It'll (hopefully) have 4 colours, this update is just to show that this new paintjob worked :aprobar:

Posted: Wed Mar 28, 2012 8:07 pm
by Triple_X
i think it needs bigger wheels :)

Posted: Wed Mar 28, 2012 9:55 pm
by sajmon14
Looks good, next time dont forget to center the axis :P

Posted: Wed Mar 28, 2012 10:08 pm
by Franch88
Good work with this paintjob. Yeah, make the wheels bigger.

Posted: Wed Mar 28, 2012 10:41 pm
by jorge14
Good work man look nice! :wink:

Posted: Thu Mar 29, 2012 7:53 am
by whoami
Wow, pretty cool. I hope I can smash my friends off in Multiplayer with this :P
PS: It's my 500th post! :P

Posted: Thu Mar 29, 2012 7:55 am
by e-cobra
Thanks for suggestions :D I'll make the wheels a bit bigger and give it a proper tuning. :P

Its tachometer fluctuates when accelerator is pressed :frown2: It seems that wheels are jammed, I mean even at rest, (when not using accelerator) the wheels keep struggling :molesto2: to and fro for on reason! Also, what value effects power of brakes in tuning file (.vehicarsim)? And the maximum horsepower in the same file, is 2-3 times the real horsepower; till what extent is that true?

Posted: Sat Mar 31, 2012 4:40 pm
by aaro4130
wow extremely nice!

Posted: Sat Mar 31, 2012 5:02 pm
by ettieapple
dont know why the wheels are jamming. you can change the breaking power with the brakecoef. (or something like that) located under the front- and rearwheels. if you make the hp 2-3 times more depends on how much the last value of inertiabox is, if you give it more hp, you should make the inertia higher. :wink:
(good page wich is explaining most of it HERE)

Posted: Sat Mar 31, 2012 6:29 pm
by e-cobra
Ah! I'll try that soon :o

Posted: Sat Apr 07, 2012 6:57 pm
by e-cobra
A Garbage truck (Abandoned)

So, after completion of the Armoured Vehicle, this is what I'm thinking to do:
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It has no textures, no showcase image, nothing- at this movement but just tonnes of breakables (only 7 :wink: ). Making it to MM2 was great trouble, the front side was actually the back in Zmodeler, and I had to rotate it on Y axis 180 degrees... It bounces due to some weird tuning :tongue: . Looks like some monster truck ran over the .z3d file last night:
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More updates soon.

Posted: Sat Apr 07, 2012 7:23 pm
by ettieapple
wow, weird

Posted: Sat Apr 07, 2012 10:40 pm
by Triple_X
so that's a clear mod from gta games , the textures are in packages included in the .zip/.rar file you downloaded , and it seems you didn't rotate the files correctly that's why the wheels are disordered also the bouncing thing is probably from not centered axis or weird bound

Posted: Sat Apr 07, 2012 10:41 pm
by Franch88
Really nice model, but surely it's not an your work, better apply its textures before export. But how comes it's so crooked? If the wheels aren't aligned you indeed get that bouncing in-game.

About the Armoured Vehicle, it's in fixing and will be released soon.