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Posted: Sat Jun 13, 2009 9:17 pm
by Technologyfreak
Posted: Sat Jun 13, 2009 9:28 pm
by Franch88
Very nice work of the GT500.
About the KITT things, you can take example from the KITT available for MM2
here.
Good improvements on the MAN TGA, now it should be ready for the release by Hastantyo.
Posted: Sat Jun 13, 2009 9:34 pm
by angelus
that car looks sweeter and sweeter each time i see pics love it
Posted: Sun Jun 14, 2009 9:48 am
by matt1314
Now it becomes better.
Posted: Sun Jun 14, 2009 2:42 pm
by hastantyo
very nice man!! thanks to improve my MAN TGA, i like it!
Posted: Sun Jun 14, 2009 8:25 pm
by Technologyfreak
I have made the dash for the knight rider today.
For a second dash, I think it came out beatifull
Here are some pics:
Posted: Sun Jun 14, 2009 8:51 pm
by Franch88
Very nice dashboard, great work, especially because it's of this car, that's pretty rare find a proper picture to use.
Great result for your second one.
Posted: Sun Jun 14, 2009 9:55 pm
by angelus
that dash is amazing but please tell me the hood is close to completion on what is a truly amazing car i can even convert a car from nfs prostreet let alone achive this
Posted: Sun Jun 14, 2009 10:05 pm
by sajmon14
I like the GT500KR, but maybe try using the wheels from NFS version converted to GTA:SA version here(2nd file)
https://www.gtainside.com/en/download.php?do=cat&id=143
Posted: Sun Jun 14, 2009 10:41 pm
by angelus
the wheels that are on the car are the same as on kitt trust me i know and seeing as all other aspects of this car are exact to the real thing then why change the wheels
Posted: Sun Jun 14, 2009 11:22 pm
by Deanna_Troi
Nice dash!
Not bad for a second one.
A rarity indeed.
And nice KI3T too...
So keep it up...
Posted: Mon Jun 15, 2009 1:01 pm
by matt1314
Nice dash, looks very great for your second one.
Posted: Mon Jun 15, 2009 3:22 pm
by Technologyfreak
Today i have made some progres on the hood.
But for some reason my tail light textures are suddenly distorted
I tried to fix it with UV-mapping but it keeps looking like this:
How do I solve this?
Posted: Mon Jun 15, 2009 8:27 pm
by Franch88
Maybe you should use the UV reset tool, then re-assign the UV mapping and fit the texture to all the plain object from the UV Mapper view.
Posted: Mon Jun 15, 2009 9:53 pm
by Technologyfreak
That worked, and with that, this car is practicly done.
Here's an in game pic with the hood: