Riva's conversions

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Silent1Unknown
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Postby Silent1Unknown » Thu Aug 04, 2011 7:30 pm

Amazing car dude! Thanks for it! :D

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Franch88
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Postby Franch88 » Thu Aug 04, 2011 8:13 pm

Really nice car, very good work and release Riva. :)
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Sido
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Postby Sido » Fri Aug 05, 2011 5:53 pm

Great DLing. :)

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Spyke
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Postby Spyke » Sat Aug 06, 2011 11:13 am

Very nice indeed!
.....[url=https://mm2spyke.weebly.com][img]https://i1203.photobucket.com/albums/bb389/Kevin_Wynne/Untitled-1.png[/img][/url].....

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Riva
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Postby Riva » Thu Aug 25, 2011 3:19 pm

I've just started the conversion of a new car, a SUV exactly, the 2011 Kia Sportage, made by Taras G for GTA SA.

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The car had 147k polys, 90k vertices, now by removing the useless parts and by reducing the too detailed objects from 3DS Max, the car have "only" 85186 polys for 65888 vertices, of course it works like a charm in-game (only after the first try).

I plan for the dashboard view to use the 3D cockpit because unfortunately there's not a good dashboard view :(

This car is in progress with two other HQ models (not tried yet) and some other planned cars (from Forza).

However I'll be less active in September and October.

Finally the Type-R is almost done, some details must be fixed and then, the dashboard made by Franch will be added for the release, within this month.

Thank you for your support.

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Triple_X
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Postby Triple_X » Thu Aug 25, 2011 3:32 pm

nice car mate :) i'll surely try it after the release :)
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hastantyo
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Postby hastantyo » Thu Aug 25, 2011 6:25 pm

Looks detailed indeed. 8O
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Franch88
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Postby Franch88 » Thu Aug 25, 2011 8:30 pm

I've noticed this great model made for GTA San Andreas, and cool have it for MM2 too, very good work with the converting. Looking ahead for it. :) Very good that's possible even reduce the polygons number of a model, this gives some chances with the MM2 converting of very high polygons models.
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Zac4084
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Postby Zac4084 » Fri Aug 26, 2011 1:42 am

Wowww. Finally, but the car looks a bit squished in the front. Like not length wise.
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hastantyo
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Postby hastantyo » Fri Aug 26, 2011 2:53 am

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Postby Radu-Cristian » Sun Aug 28, 2011 3:43 am

at 297,300 poly's or even twice, if are quads, idk if the game will ever run with this kind of structure
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Postby sajmon14 » Sun Aug 28, 2011 9:29 am

Looks amazing!

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Riva
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Postby Riva » Sun Aug 28, 2011 10:30 pm

@ Zac : yeah, unfortunately the modeler didn't respect the real proportions of the car.

Nice find Priyo. This is the same 3D model. From the model info, I guess the GTA version is using the low 3DS format (148,700 faces and 84,700 vertices). In fact, from the GTA readme file, the carname is Kia 2011 Sportage HKV. I found nothing about what "HKV" means, now it's clear.

Dunno if this guy bought the car or he is a part of the HKV Studios team.
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Postby Spyke » Tue Aug 30, 2011 2:21 pm

Im excited for your Honda man. Hehe :)

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Postby Burcin » Sun Sep 04, 2011 11:07 am

Im not sure but maybe you can use this for dashboard
https://image.trucktrend.com/f/29336678+ ... h-view.jpg
[img]https://themetallicarproject.com/images/impala_face.jpg[/img]
1967 Chevrolet Impala Sport Sedan