Archipelago for MM2!

Now released and available!!!

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Franch88
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Postby Franch88 » Wed Jul 21, 2010 11:38 pm

Great look in-game, nice converting work so far. :wink: Those problems with the sea and the sand viewing can be solved, I've done this with my tracks conversions. Hope that all the textures are fixed, I see that you're using some of the game too. For the hudmap, the one that comes with the original track version sure can be used.
I suggest to give the track to me for the final fixes and improving, it'll be really worth; I'll need also your .z3d file. :wink:
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agustin26
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Postby agustin26 » Wed Jul 21, 2010 11:38 pm

LOOKS GREAT!
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zoot
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Postby zoot » Wed Jul 21, 2010 11:40 pm

Franch, me and Sajmon are doing a co-op with this track. ;) o, no need to send it to you. I can fix the water. :)
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StanOfGB
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Postby StanOfGB » Wed Jul 21, 2010 11:48 pm

Yeah looks great, will be better when the props are in!

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Postby Zac4084 » Thu Jul 22, 2010 12:06 am

Really amazing.
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Postby aaro4130 » Thu Jul 22, 2010 1:31 am

Amazing how you converted it from MM1! Great Job!
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
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Postby zoot » Thu Jul 22, 2010 4:00 pm

Does anyone know how to make texture LODs? The texture is blurry are the back far away. That would prevent that.
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Postby aaro4130 » Thu Jul 22, 2010 4:23 pm

This only works with .tex files
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Postby hastantyo » Thu Jul 22, 2010 4:39 pm

Wow ! Thats amazing ! :D
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Postby sajmon14 » Thu Jul 22, 2010 7:02 pm

Looks nice

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Postby Franch88 » Thu Jul 22, 2010 7:51 pm

Does anyone know how to make texture LODs? The texture is blurry are the back far away. That would prevent that.
From your screenshot that issue is well visible, but sure that's given because of your graphic card, that doesn't support the anisotrophic filter or it results not enabled. The mipmap textures (not LOD, that's used for the games models, not also for the textures) for the distances are used only in .tex files indeed. If the track original texture files are in this format is better convert them in .tga using the TEX Manager program, deleting the possible alpha channel where not needed, to save .ar file sizes. You won't need to redo all the converting work with MM2 City Toolkit after have done this, the textures will work also if they're in this other file format.

About the co-operation, if I won't have no track file that I can fix, obviously this can't never be a co-operating work between me and you. The .z3d file is needed for other things, not only to fix the water.
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Postby Toyzidro » Thu Jul 22, 2010 9:59 pm

Great!!

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Postby zoot » Thu Jul 22, 2010 10:50 pm

Franch, the co-op is between me and sajmon. ;) But, you can help if you want. :)
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Postby matt1314 » Fri Jul 23, 2010 12:25 pm

Looks very nice, great work on converting it! :)
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Postby Leolego29347 » Sat Jul 24, 2010 5:01 pm

Are you gonna make another sounds of crashing into a prop? In Midtown Madness they sound like trees. lol :lol: