Thanks for the very nice models images. The models look very nice, they're perfect for low/medium polygons player cars. If they're all the cars that you'll convert, 9 of them is a good amount for a carpack.
Waiting for the first in-game MM2 screenshots.
SCS Software AI Cars for Drivable!!
(PROJECT HAS BEEN CANCELLED. I'M VERY SORRY)
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- hastantyo
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indeed, i got a lot of problem while converting these cars. the AI Traffic cars, must have all of LOD objects in Zmodeler. like BODY_H until BODY_VL. also for the wheels. for the correction calcualtion, if you copied all of the same BODY_H until BODY_VL, each cars will have about 8000 polygons until 10000 polygons (for each car). if you convert them all like that way, MM2 will crash for some reason.
here is the pictures of mine, the result at the same project (yours and mine), for example:
good luck .. !
here is the pictures of mine, the result at the same project (yours and mine), for example:
good luck .. !
- mm2_Turkish
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PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:48 pm, edited 1 time in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
- hastantyo
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no, you cannot. i was explained to you. the AI cars, must have all LOD objects in Zmodeler.
like this:
BODY_H
BODY_M
BODY_L
BODY_VL
WHL_H
WHL_M
WHL_L
WHL_VL
SHADOW_H
SHADOW_M
SHADOW_L
SHADOW_VL
if you not put them all in the list, its impossible. the game will crash sometimes. maybe, if the polygon of BODY_H is too high, you can reduce it for BODY_L and BODY_VL. just make a simple cube, and put the colors as you like.
good luck.
like this:
BODY_H
BODY_M
BODY_L
BODY_VL
WHL_H
WHL_M
WHL_L
WHL_VL
SHADOW_H
SHADOW_M
SHADOW_L
SHADOW_VL
if you not put them all in the list, its impossible. the game will crash sometimes. maybe, if the polygon of BODY_H is too high, you can reduce it for BODY_L and BODY_VL. just make a simple cube, and put the colors as you like.
good luck.
- mm2_Turkish
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PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:49 pm, edited 1 time in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
- mm2_Turkish
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PROJECT HAS BEEN CANCELLED DUE TO REMOVING GAME AND ZMODELER. THANKS FOR YOUR INTEREST. ADMIN, PLEASE DELETE MY ACCOUNT.
Last edited by mm2_Turkish on Thu Aug 05, 2010 4:49 pm, edited 2 times in total.
[b]Midtown Madness 2 for Turkey
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
C*__mm2_Turkish__C*[/b]
Motto: [b]Converting Vehicles on Demand and Possibility[/b]
- Franch88
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Nice that this project is continuing, keep up the good work.
I've noticed your submittion of it; that's not really sure, anyway. But, isn't planned to release them all as a carpack? Is also ok to release them separately, but since they're all from the same game and especially they're copies of real existing cars, a carpack is better.Update: The Chevy Box Truck has been uploaded to MM2X. It will be released very soon.
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