Triple_X's cars conversions

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hastantyo
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Postby hastantyo » Sat Mar 13, 2010 11:30 pm

I think Franch was Explained very Clearly. Also with Zac's picture for the details... :wink:

Nice car BTW. and good luck for your first car conversion! :D

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Postby Triple_X » Tue Mar 16, 2010 11:43 pm

the wheels bug it is fixed and i continued working hope it will be released within this month :lol:
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Postby Triple_X » Wed Mar 24, 2010 1:13 am

ok good news everyone the car almost over ( the modeling is over)
now only finishing touches like lights shadow etc ... and i am sure it will be released within this week :D

this car won't have a dashboard and a driver sorry first conversion but things can change :wink:

here are some pics with many changes

Image

as you see the brake disc is gold and the brakes are red with company name white just like the brian's car

Image

and the spoiler is painted in blue and the part that connects the spoiler to the trunk is all chromed :lol:

see ya in the release

the final countdown :lol:
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Franch88
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Postby Franch88 » Wed Mar 24, 2010 1:27 am

Nice 3D model converting result Dionis, looks good. :wink: Isn't the modeling over, anyway, you didn't do it. :P :wink: Now good luck with putting it in-game, doesn't matter about the dashboard and other particulars for the first own MM2 car. :)
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Postby Triple_X » Wed Mar 24, 2010 1:30 am

haha yes for that i putted in () <---- don't know how are they called in English

lol


P.S. i made some changes at the textures for the example the paint job was a bit darker so i made it all white :wink:
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Postby Zac4084 » Wed Mar 24, 2010 1:46 am

Nice edits. Looks better. (These are called parentheses). ;)

Looks realistic.
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Postby StanOfGB » Wed Mar 24, 2010 2:11 am

Looks good, but check to make sure the headlight object is above the headlight glass in the list so that the glass doesn't block it like in the picture

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Postby Triple_X » Wed Mar 24, 2010 2:14 am

ok thanxx everyone for the tips :D
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Postby matt1314 » Thu Mar 25, 2010 7:59 pm

Looks nice, good luck with putting it into MM2.
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Postby Triple_X » Tue Apr 13, 2010 5:55 pm

hey guys great news

the car is officially done ... it has neons too and maybe breakable parts ... if i don't add breakable parts then i think i need just to test it in MM2 then ready for download ... i'll put some pics soon ... and any tips why the neons look bright in photoshop they look amazing

any idea ??
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Postby Franch88 » Tue Apr 13, 2010 8:25 pm

Weird question, I have no idea about it, but is the in-game look more important, anyway. Good luck with the car, especially in letting it work in MM2. :wink:
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Postby Triple_X » Tue Apr 13, 2010 8:33 pm

i hevn't tried it in game sow no idea

the question is that in photoshop the shadow is black but in zmodeler looks gray and the neons are blue but looks like sea blue or something like that i'll see if i can post pics you'll see it by yourself ;)
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Postby Franch88 » Tue Apr 13, 2010 8:38 pm

Sure that's just given by the semi-transparency of the texture because it has a set alpha channel, there's nothing weird, in Photoshop you can see it too... Again, the in-game result will be more important, and there the shadow will look semi-transparent too, like has to be.
I wait for the in-game screenshots.
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Postby Triple_X » Wed Apr 14, 2010 5:54 pm

i found the prob. maybe it is from alpha channel but another one is that the texture of shadow is 32 bits and that makes the pic lighter :D

here are some pics
Image

Image

Image

Image

and for in-game pics i think you have to wait a little bit

P.S. franch check your PM i have send you something ;)
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Postby Franch88 » Wed Apr 14, 2010 8:16 pm

The shadow looks good, maybe its sizes not, I would fix them to fit more to the car sizes, but probably the neon effect wouldn't fit anymore well.
For the frontlights projection attached to the shadow object you have to load the texture without the _ni suffix, that's all transparent, otherwise it'll be always visible in-game, and not only at night. PM checked and replied.
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