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Posted: Sat Apr 24, 2010 10:05 pm
by Franch88
Great update, cool result and work Alex, nice quality the new gates. :) For the issue of the light spot above each gate prop type object, you have to edit its .dgbangerdata file with Notepad deleting the GlowOffset row and setting 0 to the NumGlows value; as alternative, you can change this file taking the one used for an in-game object that sure doesn't use the light glow.

I hope that all the new added objects doesn't exceed at least 10000 polygons as total, otherwise can happen more times the game crashes while the London loading because of too much polygons to manage.

Posted: Sun Apr 25, 2010 1:02 am
by StanOfGB
Wow that fence/gate is awesome!

Posted: Sun Apr 25, 2010 1:09 am
by Kunal2045
Outstanding Result Alex! :D I mostly like the scenery around the Parliament...
Keep it up :)

Posted: Sun Apr 25, 2010 12:01 pm
by matt1314
That looks phenomenal! Great job! :D

Posted: Sun Apr 25, 2010 3:52 pm
by Alex27
Thanks so much!
There's another problem; each time I hit the gate or the stone column, I keep going through. Is it a problem with the .dgbangerdatafile or the bound?

Posted: Sun Apr 25, 2010 3:54 pm
by dummiesboy
It could be either. Are you 'teleporting' to the other side, or just driving through it like it isn't there?

Posted: Sun Apr 25, 2010 4:53 pm
by Alex27
I solved the problem of the gates and the columns, but how do I modify the .dgbangerdata file of the stone column if I want it not to move, like a normal wall?

Posted: Mon Apr 26, 2010 11:24 pm
by Riva
Fantastic Alex, a second life for an amazing game city (and underestimated).

Posted: Mon Apr 26, 2010 11:43 pm
by Franch88
I solved the problem of the gates and the columns, but how do I modify the .dgbangerdata file of the stone column if I want it not to move, like a normal wall?
For first thing you have to make the stone column as new object and save it as .pkg file, then you can well add it in the city as PKG object through the .inst file, so it can't be moved. The gate object has to be obviously added as PROP object trough the props.pathset file, to get it movable. Is pretty made in this way with the London Buckingham Palace gates and columns and gate doors. At the end you have to accurately place copies of the column and gate objects where they have to be placed.
Anyway, if you already have the column object as separated object from the gate and it's already added as PROP object, is better do as you ask, you'll save time and get the same result. Probably you have to increase a lot the ImpulseLimit2 value, do some tries checking and copying from the .dgbangerdata files of the game PROP object of the tree palm (sp_treepalm4_f.dgbangerdata) and of the bridge column (sp_fwsupport_f.dgbangerdata).

The older problem maybe could depend by the BOUND object, but I don't think so, because sometimes it's indeed given by the .dgbangerdata file; it there's to one of the billiard balls of the Billiard Burnout track.

Posted: Thu May 13, 2010 11:14 am
by mg5850
Looking forward to download this mod

Posted: Fri May 14, 2010 5:30 pm
by MurdocBr
Nice ;)

Posted: Mon Jun 14, 2010 12:48 pm
by Leolego29347
This mod is SO beautiful! I can't wait until it will be released! :D

What is the last things you need to do?

Posted: Tue Jun 29, 2010 1:14 am
by Alex27
The last things I need to do is:

-Adjust the stone wall
-Remove parts of the roof, build walls and ground under it and
put textures on it
-Adjust the textures in general
-Write the readme
-Upload it

I'll post some screenshots soon

Posted: Tue Jun 29, 2010 9:44 am
by Leolego29347
Ok, good luck. :)

Posted: Tue Jun 29, 2010 4:09 pm
by zoot
Yes, good luck with the finishong touches! :)