Hastantyo's projects
WiP : Rahayu Santosa Euroliner, Legacy SKY SR-1 Limited Editions
- hastantyo
- MM2X Active User
- Posts: 991
- Registered for: 15 years 5 months
- Location: Bekasi, Indonesia
- Been thanked: 1 time
i have do that.
LOL!
i have fix it all before export the file.
see the pic in ZM, could you see the axis is centered on the wheel?
i had know that from Franch before (learning the mazdaspeed3).
thank's for the help.
now i can make it work in mm2, make the 4 front wheels turn like that.
but the result still not good.
i follow the riva's suggest "Identical schema for the Heavy Scud Missile Transport"
for the tuning, i make the front wheel steer is "0", and the rear wheel steer is "-0.75"
it work almost well in mm2, but the potition of the wheel still not correct.
the distance 4 front wheels is too cloose.
it isn't look realistic.
that caused by default distance in mm2 between WHL2 & WHL3, with WHL4 & WHL5.
LOL!
i have fix it all before export the file.
see the pic in ZM, could you see the axis is centered on the wheel?
i had know that from Franch before (learning the mazdaspeed3).
thank's for the help.
now i can make it work in mm2, make the 4 front wheels turn like that.
but the result still not good.
i follow the riva's suggest "Identical schema for the Heavy Scud Missile Transport"
for the tuning, i make the front wheel steer is "0", and the rear wheel steer is "-0.75"
it work almost well in mm2, but the potition of the wheel still not correct.
the distance 4 front wheels is too cloose.
it isn't look realistic.
that caused by default distance in mm2 between WHL2 & WHL3, with WHL4 & WHL5.
- Silent1Unknown
- MM2X Super Active User
- Posts: 2472
- Registered for: 16 years
- Location: Canada
- Contact:
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 16 years 11 months
- Location: Italy
- Been thanked: 1 time
- Contact:
Very nice truck, and the 8 wheels layout works properly in-game. To fix better the front wheels steering, try to change the steering limits values in the tuning file for all the four wheels.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- hastantyo
- MM2X Active User
- Posts: 991
- Registered for: 15 years 5 months
- Location: Bekasi, Indonesia
- Been thanked: 1 time
yep, i know.Whats wrong? It doesnt look bad in game. Maybe you just have to tweak the steering limit values some more if you like.
but, try to look the pic carefully.
the potition of WHL4 and WHL5 is too cloose with WHL2 and WHL3.
thats make it isn't look realistic.
the potition is not correct with the real one.
and for the 4 front wheels steer, i'll improve it again.
that's just for my example, its work good.
thank's to Riva for the suggestion.
wow, could you show it to me please?sad that it is a lefthandsteering-truck, i have a good pic of an Mitsubishi truck-dash but righthandsteered
i have the 3d dash for that truck, but i want to make it simple with 2d dash.
thank's for the suggestion.
- Silent1Unknown
- MM2X Super Active User
- Posts: 2472
- Registered for: 16 years
- Location: Canada
- Contact:
- hastantyo
- MM2X Active User
- Posts: 991
- Registered for: 15 years 5 months
- Location: Bekasi, Indonesia
- Been thanked: 1 time
sorry for the late post.
the M6 is done now, just for the dash problem. i can't make a dash for my bmw. T_T
actually, i can release it without the dash, but maybe some people will said "the car is weird without the dash". better is not now, i'll release it until i finish to make the dash. i'll try.
so, i have one question again, now for the mm2 cop parts.
i was discovered on Riva's police mod (ford crown victoria), and i found this : "carbasename_srn0.mtx"
what is that function is it?
the "siren light"? like "HEADLIGHT0_H:m" object?
so, what the "carbasename_srn0.mtx" must be called in ZM?
i want to make new police mod, i'm interest one to make it with various cars. ^^
thank's
the M6 is done now, just for the dash problem. i can't make a dash for my bmw. T_T
actually, i can release it without the dash, but maybe some people will said "the car is weird without the dash". better is not now, i'll release it until i finish to make the dash. i'll try.
so, i have one question again, now for the mm2 cop parts.
i was discovered on Riva's police mod (ford crown victoria), and i found this : "carbasename_srn0.mtx"
what is that function is it?
the "siren light"? like "HEADLIGHT0_H:m" object?
so, what the "carbasename_srn0.mtx" must be called in ZM?
i want to make new police mod, i'm interest one to make it with various cars. ^^
thank's
This mod isn't mine, I released only a Police mod with the Impala 83
If you want to know how works the sirens feature, import *.pkg from this mod.
If you want to know how works the sirens feature, import *.pkg from this mod.
- Silent1Unknown
- MM2X Super Active User
- Posts: 2472
- Registered for: 16 years
- Location: Canada
- Contact:
ZM 1.07's importing feature is pretty faulty. You would have to use ZM 1.05 version.
I also added this lesson on making cop cars and sirens to my tutorial. Check it out here.
I also added this lesson on making cop cars and sirens to my tutorial. Check it out here.
BEST MM2 SCREENSHOOTER | BEST PHOTOSHOPPER
MOST FRIENDLY MEMBER | BEST MM2 WEBSITE
-
- MM2X Super Active User
- Posts: 4058
- Registered for: 15 years 4 months
- Location: England
- Contact:
Silent is right..! And great new Fuso truck, You just need to make the dash, and better viewing options. And the other trucks are great to, i like the DAF XF the most, i just got finished testing the Kensworth, ill let you know more about that, And another importing problem might be that the file is too large, or the same problem like the exporting one.
Good luck!!
Good luck!!