PSDL Editing :D

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PSDL Editing :D

Postby aaro4130 » Mon Apr 08, 2013 4:07 am

I just got bored and did -a few- psdl edits!
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Postby RohitXL5 » Mon Apr 08, 2013 4:28 am

Trolled city 8O
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Postby jorge14 » Mon Apr 08, 2013 11:22 pm

Why some parts are blurred?
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Postby Franch88 » Mon Apr 08, 2013 11:53 pm

It's not an edit that wants to improve the look of the city, this is sure. :P The textures result stretched (the blurring is a conseguence of that) on polygons where you've "pulled" their vertices. The farer textures in the screenshot look blurred because of no anisotropic filter enabled (with the grass texture this is more visible).
Well, good that you've succeeded to do that, but it's something pretty old, something similar was already possible to do with an old tool.
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Postby dummiesboy » Mon Apr 22, 2013 5:21 am

Hah, nice. I did something like this once to SF, but I screwed it up so badly that the game crashed almost instantly after loading because of how the car collided with the random polygons.
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Postby Doof4294967296 » Sun Dec 07, 2014 3:46 am

LOL, dilated vertices. looks like a beta version of london :)

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Postby aaro4130 » Sun Dec 07, 2014 4:15 am

How... Beta versions != completely broken
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Postby dummiesboy » Fri Jan 23, 2015 10:59 pm

How... Beta versions != completely broken
Just ask Ubisoft, they release full priced broken betas.
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