Arrow

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EnzoSkylineMiura
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Postby EnzoSkylineMiura » Sat Oct 25, 2014 8:21 pm

Sweet job. :)
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Franch88
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Postby Franch88 » Sat Oct 25, 2014 10:42 pm

The game turned out really cool. :) Looking ahead for the demo. :wink:
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zoot
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Postby zoot » Sun Oct 26, 2014 6:41 pm

After a long test run with feedback from users, we are finally releasing the first version of our demo.

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The demo contains two levels, showing some of the upcoming mechanics of Arrow, along with the cut scene introduction. Extensive testing has allowed us to make changes that we never thought we would make, but we have made them for the better.

Please note that this demo will be updated frequently and changes will be made if we see fit.

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Visit here to download the demo!

We are also having fun at the Ohio Game Developer Expo! We've been getting invaluable feedback from players that we've been using to create a better demo.
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Franch88
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Postby Franch88 » Sun Oct 26, 2014 11:54 pm

Demo downloaded. :) Very cool about the support got and for the planned Oculus Rift visor support. :)

Edit: tried it, also experiencing some sort of camera bugs which forced me to restart the gameplay. Well, the gameplay is pretty easy, resulting not being hard to jump going in the green areas even without rotate the cubes. At the end of the level, after some tries, I succeeded to reach the black portal to complete the demo.
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zoot
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Postby zoot » Wed Oct 29, 2014 6:57 pm

Great work, we're redoing the second level, though The block type, called the Propel Blocks, are too similar to the Inverse Blocks, along with having issues with them in general with the coding of the player.

Here's a video of some gameplay.

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zoot
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Postby zoot » Sun Jan 25, 2015 10:57 pm

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