What are the ways to make the addon cities (such as Euro City, Desert v2, New York, Country Side, Bay City, Abandonned Cities, Oceany...) compatible with sky mods such as Revisited 4's sky mod (Lake Louise is only addon city compatible so far)?
Sorry if it's already been asked, but it's rather annoying that the only downside to addon cities is the repeating badly done original sky, especially when you use clouds/rain weathers.
Addon cities and sky mods
- Franch88
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To have the custom skies of the MM2 Revisited Mod V5.1 (choose this version) compatible with the add-on tracks you need to create a little patch for them.
Open Notepad, write the code "skybox_sf 0 1.0 0.0" to use the skies for SF or the code "skybox_lon 0 1.0 0.0" to use those for London, and save it with the extension in .sky and the filename of the track basename. To know the basename of each add-on track, most of the times is enough open the .ar file with WinRAR or 7Zip programs and look at the file names, especially the one with the .cinfo extension. Successively, put the saved file in an empty folder called "city" and make a ZIP compressed archive of it calling the file something like "! ! ! !skypatch.ar".
An alternative is use this mod, which works for any city, default and add-on.
For any help just ask.
Open Notepad, write the code "skybox_sf 0 1.0 0.0" to use the skies for SF or the code "skybox_lon 0 1.0 0.0" to use those for London, and save it with the extension in .sky and the filename of the track basename. To know the basename of each add-on track, most of the times is enough open the .ar file with WinRAR or 7Zip programs and look at the file names, especially the one with the .cinfo extension. Successively, put the saved file in an empty folder called "city" and make a ZIP compressed archive of it calling the file something like "! ! ! !skypatch.ar".
An alternative is use this mod, which works for any city, default and add-on.
For any help just ask.
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- Franch88
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You create only one patch .ar file. To add more, inside the "city" folder you just have to do copies of the previously saved .sky file and rename their names with the basenames of the other add-on cities where you want to have the custom sky of the mod.
Good to have figured it out, it's really simple.
Good to have figured it out, it's really simple.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- KingAndy
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Most of the new addon cities files are locked. You can find out the basename of the city by oppenning it's ar. file in MM2 Vehicle Viewer (download it from MM2X) and it will show a list of the pkg. files inside of it. All the pkg files will have the same basename, and that's the city basename.
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- e-cobra
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Textures look like Unity sky to me, are they really from Unity?
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- dummiesboy
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