[insert track name here]
Why? Because I can lolz.
- The_Most_Wanted
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- Franch88
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The use of those buildings facades photos as textures is gorgeous, and great look also for the containers. Good idea for the car dealer.
The middle building texture looks like if it's cut on the right part.
The middle building texture looks like if it's cut on the right part.
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- HummersRock
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Car dealership sounds interesting... It would probably work best as more of a showroom like sajmon has done. A whole lot populated with cars would be very high poly. I guess it could be mostly empty. Maybe include a "Bankruptcy sale!"
Thanks. They are big textures though. 1024x1024. This size will probably be made as an additional patch, only for people with a computer powerful enough to handle it (assuming MM2 will be able to handle many textures at this size) and the main ar will use smaller sizes.The use of those buildings facades photos as textures is gorgeous, and great look also for the containers.
Ah, you're right, I did cut it off a little bit. I also somehow mirrored it. There isn't much of the texture being cut off though. I think that building is part of another building that isn't in the picture.The middle building texture looks like if it's cut on the right part.
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- e-cobra
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Nice buildings. Why are the road textures repeated the wrong way? Because the same happened in my 'massacre zone' track. Containers look a bit small but have really nice textures.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- KingAndy
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Great texture, I just recommend you to improve the middle building because it looks a bit strange, maybe because the texture looks cut in a part.
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- HummersRock
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Because the entire track is a GROUND_ object. The textures are simply tiled across it (you can get the same effect by putting your texture in a editing program, like Paint.NET, increasing the canvas size larger than your texture, and then copying and pasting it to fill the image with your texture, although it will look blurrier in MM2). In order to have it tile correctly for a road, you either need to use a ROAD_ object (the entire texture will be tiled across the road once, and along the road infinitely), or a ROADS_ object (the entire texture will be tiled across the road twice, and along the road infinitely).Nice buildings. Why are the road textures repeated the wrong way? because the same happened in my 'massacre zone' track.
That would be very helpful. Whatever you want to model that you think will fit would be great! Buildings would help the most though. And I am making the buildings just like the ones in SF and London so they are very low poly. So it's mostly finding textures and texture.I can model some stuff for you, Hummers.
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- HummersRock
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More buildings. I copied all of them just for the picture and to see what it will look like having buildings lining both sides.
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- Franch88
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The impression is very good, keep in mind the buildings elements proportions.
To fix the wrong road and sidewalks textures rotation is enough rotate them at 90 degrees clockwise or anticlockwise.
To fix the wrong road and sidewalks textures rotation is enough rotate them at 90 degrees clockwise or anticlockwise.
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- HummersRock
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No, the textures are fine. This is just a test and I am adding these buildings onto my main file, which has the entire terrain of the track as one GROUND_ object.The impression is very good, keep in mind the buildings elements proportions.
To fix the wrong road and sidewalks textures rotation is enough rotate them at 90 degrees clockwise or anticlockwise.
I seem to remember mentioning a feature of some program (possibly PSDLViewer) that automatically added street lights to roads. I'm curious about this because it would be nice to have them, but I don't really want to be adding them manually.
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- e-cobra
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How about using this as a parked car/prop somewhere? I created it in blender today. About 500 polies.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- HummersRock
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