MM2 cops after oponents?
I tried it same as you said in 'Wanted!' race but nothing happened. A stopped at the back of the cops. Opponents came and cops done nothing but when I gone ahead of them they started chasing me.
-Seahawk
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- Diatosta
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Yeah Seahawk, didn't worked for me too. I don't know what's going on in that race, I'll have to investigate. Also, cool idea: Cheat Engine + 20 cops + 9 opponents
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- RohitXL5
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Whoah! Good successful tries. If I had to do that, I would have surrendered my knees down. Good to see you exploring different ways and things. keep it up. That Cheat Engine Idea sounds cool!
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- Diatosta
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Ok, made a part 3. Followed some ideas, like Seahawk telling me that cops won't go after the oponents in Wanted! Well, guess what? It's a string in the .aimap file, here:
vpcop -1333.742065 49.344730 484.449982 90.000000 0 15 0.500000 50.000000
In Wanted! .aimap, it was 0.000000, but it has to be any bigger value for it to work (but I think 0.500000 works the best, but I saw no difference). Strangely, Wanted! was the only one that had 0.000000, every single one had 0.500000, strange...
Also, it was concluded by me and Franch but it's wrong. Cops CAN follow more than 1 oponent & you at the same time.
Well, that's it by now, if you have any more things to test, just tell me
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- The_Most_Wanted
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That was awesome! The main idea that we wanna make the cop chasing more interesting like NFS games and make the cops chase many opponents as you did.
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- darrenvox
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So now it's possible to have more than three pursuers. It keeps getting better and better!
i know....wow ...completely
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- RohitXL5
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I was always excited to know about tweaking the distance from which cop starts to pursue. The incident at 1:32 also happened with me during working on my mod. I had too much buses and some of them were passable through. You're working nice so far.
LOL Seahawk. The cop looks ridiculous.
LOL Seahawk. The cop looks ridiculous.
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