Postby e-cobra » Sun Oct 20, 2013 6:10 am
Two ways: First: To select all vertices of the body and simply Surface > Normals > Calculate. But I think you've done so already and doing this does not remove all the 'dark' areas and bad shading.
Second: Suppose the dark patch on the hood is not getting fixed by calculating normals as usual. So to make it look better, you select the faces that make up the hood and make the hood a separate object. Now go to vertices mode of this object (hood) and calculate normals.
![Wink :wink:](./images/smilies/icon_wink.gif)
Maybe consider looking in
this topic for ideas. Although its for Zmodeler2, but concept is same.
[img][/img]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]