Help about aimaps

100 cops did not work

User avatar
Doof4294967296
MM2X Occasional User
MM2X Occasional User
Posts: 296
Registered for: 11 years 5 months

Help about aimaps

Postby Doof4294967296 » Fri Apr 12, 2013 11:54 am

Why did the game crashed when I put 100 cops in the "roam.aimap_p"? What is the maximum possible cop density? :(

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 10 months
Location: Canada
Been thanked: 1 time

Postby aaro4130 » Fri Apr 12, 2013 12:14 pm

Maximum cops in the AIMAP is 25
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
Seahawk
MM2X Super Active User
MM2X Super Active User
Posts: 2237
Registered for: 11 years 3 months
Been thanked: 1 time
India

Postby Seahawk » Fri Apr 12, 2013 1:43 pm

More that 25 cops will crash, Doof.
-Seahawk
Image
Third Best New-comer screen shooter of the year 2013
Image
Second Best MM1 screen shooter of the year 2014

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 9 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Fri Apr 12, 2013 10:47 pm

Really seems that there's even no limit of city cop cars; for example, you can get the double of cop cars in SF, so 40, at least still using the default Ford Mustang GT Cruiser as car. In which city you're attempting to have 100 cop cars? However, the problem is that simply well 100 cop cars means many more polygons added in the city and loaded by the game, and because of this, a crash during the city loading is forseeable. On a very low polygons track with at least 3 roads and 2 intersection for traffic (like in city.psdl, that's the minimum to get the cop cars working), the thing would probably work, instead.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 10 months
Location: Canada
Been thanked: 1 time

Postby aaro4130 » Sat Apr 13, 2013 4:02 am

The thing is, over 25 cops chasing you at a time will disable police physics completely xD
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 9 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Sat Apr 13, 2013 9:43 pm

That's true Aaro, but it's only in case you use that trainer to get more than 3 cop cars chasing you per time (it's planned to be published here, but I've some things to ask to Az, the author).
He's just asking why the game crashes if he adds well 100 police cars places in the .aimap/.aimap_p file. Probably the purpose was to right have an huge chasing, but was obvious that had to be problematic for the game.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
FXANBSS
MM2X Active User
MM2X Active User
Posts: 686
Registered for: 11 years
Location: Midtown Club, Discord
Been thanked: 4 times

Help about aimaps

Postby FXANBSS » Sun Apr 14, 2013 3:51 pm

Number of cops in San Francisco

100 cops.CRASH
75 cops.CRASH
50 cops.CRASH
40 cops.ok...no 40 cops in one place,in two....other cops freezes
30 cops.ok...all in one place :)
20 cops.ok
10 cops.ok
3 cops. :?: ...3 cops?!?!? 8O
Last edited by FXANBSS on Sun May 19, 2013 6:34 am, edited 1 time in total.

User avatar
Doof4294967296
MM2X Occasional User
MM2X Occasional User
Posts: 296
Registered for: 11 years 5 months

Postby Doof4294967296 » Wed Apr 17, 2013 3:20 pm

I was attempting to put 100 cops in the map "phys.psdl" (Physity). :?