car crashing in the first load in mm2
what should i do?
- The_Most_Wanted
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car crashing in the first load in mm2
i have a problem with car in mm2 with first loading crash!! and it gives this message "memMemoryAllocator::FindHeap failed on ptr 4f1ed40"
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Re: car crashing in the first load in mm2
Try to remove some add ons. MM2 can only load so much until it will not work.i have a problem with car in mm2 with first loading crash!! and it gives this message "memMemoryAllocator::FindHeap failed on ptr 4f1ed40"
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- e-cobra
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You need to make sure of many things; that is, all objects are correctly named, textures are of proper size. Try this: go where Zmodeler v1.07b is installed. In its folder, look for another folder called 'filters'. Then look for a file named pkg.txt and open it with notepad for more information.
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Did you made that cop car? Or you took the model from somewhere?
Are they correctly named? If you are not sure about the object names, download Ford Crown Victoria cop mod and import that car into Zmodeler and check everything.cop car has 26 objects.
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You could say since the beginning that the game crashes because of a car that you're making... all the discussion of this topic was confused till now...
From what you say, the BOUND object hasn't absolutely be made from any BODY object, because of too much polygons; you can well don't create it because a cubic one gets created when you export the .pkg file. Damages textures don't work properly on breakable parts, and don't forget the .dgbangerdata files for breakable, wheels and headlights objects in the tune/banger folder.
From what you say, the BOUND object hasn't absolutely be made from any BODY object, because of too much polygons; you can well don't create it because a cubic one gets created when you export the .pkg file. Damages textures don't work properly on breakable parts, and don't forget the .dgbangerdata files for breakable, wheels and headlights objects in the tune/banger folder.
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- The_Most_Wanted
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iam very sorry about that i will follow your instructions and i will tell you what will happen to the cop car.
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The cop car still crash what size of the textures should be?
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The maximum size should be 1024 x 1024 pixels. Higher textures can crash the game.The cop car still crash what size of the textures should be?
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Maybe you're doing something wrong the .ar file, make sure that you make a ZIP compressed archive type, then rename the extension from .zip to .ar. About the .pkg file importing in ZModeler, if it's the 1.07b version it's kinda normal that the program crashes, it's PKG filter is buggy with importing.
However, I think that now it's time to give someone the .ar file of your car for checks.
However, I think that now it's time to give someone the .ar file of your car for checks.
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Hi franch88 iam sure i did every thing right but the cop car works only when it used as an opponent so when i used it as a player it crashed in the first load. what's your opinion about that?
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Does it have necessary files for being a player car? I mean, check your tune folder. There will be a file ending with .info extension, compatible with notepad; open it and check that basename of your car is correct.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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