Ettieapple's Cars
- ettieapple
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- Registered for: 14 years 10 months
- Location: Frysl?n, The Netherlands
- ettieapple
- MM2X Active User
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- Registered for: 14 years 10 months
- Location: Frysl?n, The Netherlands
- e-cobra
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- Location: Navi Mumbai, India
Press E in Zmodeler to open material editor, then add all the textures there are for the car. Then go to faces level, turn on SEL and click Select>By Material. Now select one material first and click on the car. All faces assigned to that material should be selected. Now whatever object it is, (BODY_H, WHL#, ) right click its name in objects box and then right click the object name, and go to >Faces>Properties and change it from default material to whatever the name of the texture you loaded in Material editor. Do this for all objects. (Based on Zmodeler v1.07b and my knowledge for it )
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- ettieapple
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- Location: Frysl?n, The Netherlands
- e-cobra
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- Registered for: 13 years 9 months
- Location: Navi Mumbai, India
Are all textures loaded into Zmodeler?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
Remake materials for the textures? The *.3ds format supports UVmapping. So, if you apply the right textures, it'll be the same as in max.
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you can export to obj then import to ZM2 then export to zm1
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- ettieapple
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- Registered for: 14 years 10 months
- Location: Frysl?n, The Netherlands
- ettieapple
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- Franch88
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Looks good, nice work. Shadow needs to be darker.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- ettieapple
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- Registered for: 14 years 10 months
- Location: Frysl?n, The Netherlands
"so, who want's to test" - cave johnson
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i think i'm not going to make a driver for this car.(can't find enough patiente anymore...)
DOWNLOAD LINK
i think i'm not going to make a driver for this car.(can't find enough patiente anymore...)
17972 poly's for the body, 3436 poly's for each wheelAnd how many polygons until?
[color=white]!!!Frysl?n boppe!!![/color]
- ettieapple
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- e-cobra
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Nice paintjobs and tuning, but suspension seems too tough due to which the car bounces on grass. And what is that mysterious sound 'EtApMX5Dlon2.22k' in Aud folder?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- ettieapple
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- Franch88
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Tried and checked files and model converting. Good work so far, very nice model editing, it's like you've made it all. Nice paintjobs, but there's a mapping problem with the front bumper. Many things to fix, and some pretty big audio files result unused, removing them the overall .ar file size decreases pretty much. For the driver you can use the NFS ProStreet one, it fits this car.
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