Hgoel0974's tracks

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hgoel0974
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Postby hgoel0974 » Fri Jun 22, 2012 4:51 pm

Just created a rough model of the grand canyon in Blender.
Image
Still needs alot of work so I will release it later
.sign {
color: silver;
font-size:11px;
}
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Postby zoot » Fri Jun 22, 2012 6:00 pm

Looks great so far!
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Postby sajmon14 » Fri Jun 22, 2012 6:02 pm

Good for offroad driving, add few curved roads in some places and wil be great map!

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Postby Franch88 » Fri Jun 22, 2012 9:49 pm

Looks a good start so far, like your first track. Take your time for the making.
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hgoel0974
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Grand Canyon

Postby hgoel0974 » Sat Jun 23, 2012 5:03 pm

.sign {
color: silver;
font-size:11px;
}
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Postby ettieapple » Sat Jun 23, 2012 5:51 pm

lol, are you sure that isn't the moon
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Postby hgoel0974 » Sun Jun 24, 2012 5:43 pm

lol, are you sure that isn't the moon
You mean the above screenshot? Well when I think about it,the one screenshot actually does resemble the moon! :lol:

But in the original track I found a better texture and changed it to that, give it a try.
.sign {
color: silver;
font-size:11px;
}
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Postby zoot » Sun Jun 24, 2012 5:58 pm

That track is undrivable. And the grand canyon is a canyon, not a desert with hills(although it is a desert). ;)
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Postby aaro4130 » Sun Jun 24, 2012 8:11 pm

That track is undrivable. And the grand canyon is a canyon, not a desert with hills(although it is a desert). ;)
:S Grand Canyon is a canyon not a desert although it is a desert :S WHAT
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Postby Franch88 » Sun Jun 24, 2012 8:34 pm

The map is pretty simple, it's just a rocky looking desert, not a canyon. The used texture is good but tiles badly. The car apperas in a zone where's pratically impossible drive it, at least for most of the cars, it gets trapped.
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Postby whoami » Mon Jun 25, 2012 3:31 pm

A canyon is more like the bigger cracks in the ground, found in cartoons like The Road-Runner Show.
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Postby hgoel0974 » Mon Jun 25, 2012 5:31 pm

Yes, I understand that it isn't exactly a canyon :oops: , I named it that because I had used the grand canyons height map for it. As for the texture , I am working on it.

About the vehicle getting stuck, I have not understood ow MM2 decides the start point, is it the center of the track or something,is there someway of choosing the position on your own?
.sign {
color: silver;
font-size:11px;
}
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https://gwygo.bugs3.com/

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Postby ettieapple » Mon Jun 25, 2012 5:51 pm

its the center of the ground_ object(s) or the 0.0.0 axis point (where the axis come together) dont know wich one for sure :oops:
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Postby e-cobra » Mon Jun 25, 2012 5:52 pm

The place where all the 3 axes meet in the 3D co-ordinate system, is the default place where player's vehicle appears. (I think I've read this somewhere :wassat: ) So, in top view, vehicle will appear where Z and X axes meet.
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