Tonius Island

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Silent1Unknown
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Postby Silent1Unknown » Fri Feb 25, 2011 7:26 pm

Yea, dont leave it empty. Make 2 giant light bulbs (maybe cones will do) back to back.

Also, the red is too bright. Try a slighlty darker red.

Otherwise, great work. I like the model. ;)

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Postby Franch88 » Fri Feb 25, 2011 7:39 pm

Looks pretty good, but many improvements can be done. The white and red wall can be more realistic looking, too plain colored actually. The glass part looks pretty bad empty inside, and then there's a fixable viewing issue.

PS: from that view is well visible the sea ending, better enlarge it.
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Postby tonius11 » Fri Feb 25, 2011 7:50 pm

Looks pretty good, but many improvements can be done. The white and red wall can be more realistic looking, too plain colored actually. The glass part looks pretty bad empty inside, and then there's a fixable viewing issue.

PS: from that view is well visible the sea ending, better enlarge it.
What's the viewing issue? And the sea is just a test, I will enlarge that later.
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Postby tonius11 » Sun Feb 27, 2011 7:34 pm

Does this look any better?

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Postby zoot » Sun Feb 27, 2011 7:43 pm

Yes. Very nice.
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Postby RacingFreak » Sun Feb 27, 2011 7:49 pm

Very nice and realistic. Too bad, the fenders are being hidden by the glass, typical MM2 glitch. :?
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Postby Franch88 » Sun Feb 27, 2011 7:53 pm

Now the model looks completed and very good, but for the textures can be done more for a realistic look.
Too bad, the fenders are being hidden by the glass, typical MM2 glitch. :?
Indeed, and this is the viewing issue that I meant. It can be fixed by splitting the object per material, change the new objects order in way that that issue is fixed and then unite all.
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Postby tonius11 » Sun Feb 27, 2011 7:55 pm

Too bad, the fenders are being hidden by the glass, typical MM2 glitch. :?
Indeed, and this is the viewing issue that I meant. It can be fixed by splitting the object per material, change the new objects order in way that that issue is fixed and then unite all.
But then the glass will be hidden by the fenders, and that looks even worse IMO. :?
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Postby RacingFreak » Sun Feb 27, 2011 8:08 pm

Making the windows breakable? In SF there`s building with breakable windows, you can see straight it, without problems ;)
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Postby sajmon14 » Sun Feb 27, 2011 9:28 pm

You guys mean that the fence isn't visible throught window? I rememebr from my maps that INST has huge problems with transparencies, unlike the PROPS wich work fine

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Postby StanOfGB » Sun Feb 27, 2011 9:42 pm

Nicely improved lighthouse :wink:

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Postby Silent1Unknown » Sun Feb 27, 2011 10:09 pm

Nice improvements. The lighthouse looks more complete now. Only other thing I would say is, put it somewhere near the water. IMO, the cliff is too high and would be an unrealistic place for lighthouses. Maybe even make a small island for it and some rocks in the water.

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Postby CarLuver69 » Mon Feb 28, 2011 6:47 am

I agree with Silent. The lighthouse I'm doing for Motor Island is on it's own little island, like any lighthouse should be. ;)
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Postby Sido » Mon Feb 28, 2011 3:17 pm

Very nice progress! :)
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Postby tonius11 » Mon Feb 28, 2011 7:39 pm

Nice improvements. The lighthouse looks more complete now. Only other thing I would say is, put it somewhere near the water. IMO, the cliff is too high and would be an unrealistic place for lighthouses. Maybe even make a small island for it and some rocks in the water.
Yeah, I was unsure how to make the landscape near the lighthouse. Maybe I'll completely redesign the landscape, an island sounds good for me. :wink:
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