save the 3D model as OlD Z3d file in zmodeler 2 and open it in zmodeler 1 this way you wont loose the materials in material editor and you'll have a right UV Mapping
Your own made car has some problem with other files I guess, if the game is able to load it while first loading and you can select and see the model in the vehicle selection menu there shouldn't be anything wrong with the model converting and .pkg file exporting. But, how have you really done this if you've used ZModeler 2? It doesn't support MM2... And why exporting it with ZModeler 1, the only possible way, now let crash the game?
A screenshot won't help, you need to upload at least the .ar file to let it do checks, so we'll also see what you've really done...
Fiat 500 = Italian motorization. Franch88, MM2 eXtremeforum and website Administrator.
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the loading bar stucks on the loading screen of the game, not when the city is loading. and i have made a bound
i saved the car as an old z3d file, used the AUD and TUNE files from another car, made it as an AR. file and put it in the mm2 folder.
i saw there came no files in the BOUND and GEOMETRY folders automatically when i used zmodeler2.
when i used zmodeler1 there will came files in, but the whole game wouldn't load anymore
in the selection screen you could only see the name of the car and not the car self or the JPG things.
ok, i dont know what on earth i have changed, but now the game loads again until i want to drive. the problem is the same as in the begin. you can see the cars name, but no preview or the JPG things.
there are files in the bound and geometry folders. i think i forgot an important thing.
Ok, I know the problem now. First of all, make sure all files have the same basename. For example, mycar.info, mycar_dash.anode, etc every file except textures and sounds need your basename.
When you make sure all of that is good, open the info file with notepad and make sure the basename category at the top has the same name as your files. With my example, you would put mycar in that section.