MM2 Revisited
V5.1 patch now released!
- Franch88
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Good news about the 4.1 version patch, I guess that it'll be one .ar file that will result placed above the mod .ar file, of course, made for any mod feature present in the .ar file, all or few selected. If you're sure to have removed the London Eye related race name from the .info file it hasn't to result present in the London circuit races list...
For the working of a mod that conflicts with Revisited V4, is always needed to let it place above the Revisisted V4 file in file name sorting, so for the file name has to be used a space, like Sajmon says, or rename the Revisited V4 .ar file removing the space in the file name and adding more "!" symbols.
My Scalextric track uses the ferry boats .pathset files to give the sounds effects in it, and also the sounds files are edited too, so it kinda conflicts with the default game cities; for this reason, in my track .ar file there's an empty .pathset file for the removing of the boats in the default cities right to don't have the track sounds also in them, but since Revisited V4 has them and since it's placed above any other .ar file in the game folder, it cancels the ones in my track .ar file. To don't have this is better remove the Scalextric .ar file, place it only if you're going to play this track.
For the working of a mod that conflicts with Revisited V4, is always needed to let it place above the Revisisted V4 file in file name sorting, so for the file name has to be used a space, like Sajmon says, or rename the Revisited V4 .ar file removing the space in the file name and adding more "!" symbols.
My Scalextric track uses the ferry boats .pathset files to give the sounds effects in it, and also the sounds files are edited too, so it kinda conflicts with the default game cities; for this reason, in my track .ar file there's an empty .pathset file for the removing of the boats in the default cities right to don't have the track sounds also in them, but since Revisited V4 has them and since it's placed above any other .ar file in the game folder, it cancels the ones in my track .ar file. To don't have this is better remove the Scalextric .ar file, place it only if you're going to play this track.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Silent1Unknown
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- circahasfallen
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help
hey guys im new here and i was just wondering if anyone could help me with this problem i have with the v4 mod. everything installed okay but when i boot up mm2 it crashes while loading up the first loading screen thing....can anyone help me?
- dummiesboy
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So no other bugs have been found? Well, that's good.
Honestly, I may not make this patch. The bugs aren't very big, and I also dont play MM2 right now, because it is boring for me nowadays. And heck, after so much work with school, I am just too lazy to make it now.
Anyway, if I do decide to make it, I will post here.
Honestly, I may not make this patch. The bugs aren't very big, and I also dont play MM2 right now, because it is boring for me nowadays. And heck, after so much work with school, I am just too lazy to make it now.
Anyway, if I do decide to make it, I will post here.
- dummiesboy
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Ok, I have decided to make the patch, since I have some intrest in MM2 right now. I have fixed 3 things.
- The issue with the london eye race still being in the list, causing issues with profiles.
Trees near big ben not showing up
Small issue with the green panoz roadster.
I will also be including the no default cars mod as a bonus addon.
- dummiesboy
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- Leolego29347
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- dummiesboy
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- Franch88
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Ok release the previously waited patch, needed for some things, like the custom London race complete removing. I reported you the small issue with the Panoz Roadster green paintjob. Remember that the missing trees near the Big Ben has been made on purpose because new ones are placed by the London Mod 1, your mod is compatible with it; if teh default ones have to be replaced they haven't to "disturb" the ones of London Mod 1.
MM2 Revisited clearly isn't also a traffic mod with new vehicles models, if that's what you mean. Anyway, it already does some changes about the using of the default traffic vehicles in both SF and London. Remember that this mod keeps all game-related.
The no default cars mod would be better as stand alone release, not related with this mod, that on the contrary, has important features about default games vehicles.
MM2 Revisited clearly isn't also a traffic mod with new vehicles models, if that's what you mean. Anyway, it already does some changes about the using of the default traffic vehicles in both SF and London. Remember that this mod keeps all game-related.
The no default cars mod would be better as stand alone release, not related with this mod, that on the contrary, has important features about default games vehicles.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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